Hello folks, just been catching up with all of this exciting news and I have a few points I’d like to make.
Firstly, we are now using Unity Pro (trial for now) for another project because we need 3D; basically it’s an augmented reality project so it’s the obvious choice. We are professional developers and whilst we’d love to spend 100% of our time making our own indie games we simply can’t afford to do that yet. This Unity project is targeting commercial clients and they expect NOT to see a Unity splash screen every time their app opens as they want to see their own logo. Therefore we need to use Unity Pro and looking at the pricing now it looks like a single license is $1500 for pro + $1500 for iOS + $1500 for Android = $4,500. Unity is an amazing tool and the price is justified. We’ll just need to include it in the costing for the clients!
This brings me back to Corona which has no Corona splash screen for ANY version. Meaning even free users can use it for commercial work! Amazing. I’m sure that news alone will help build a bigger and stronger Corona community.
I’m also now thinking that our own game Finger Hoola could actually now be built with that free version as it uses no IAPs. Having said that, we could never have built and released it when we did without having access to the daily builds, due to well know problems such as storyboard and in our case an audio lib bug. So whilst we’re quite happy and very excited to see the new features coming to the pro level I’d personally like to see a bigger commitment to addressing problems with the public release and please make them monthly. Users should choose to upgrade to pro because they need more features not because they need it to work.
So if we have a fully paid Unity Pro license will we continue to use Corona for most of our projects? Absolutely. We simply can’t do anything else as quickly and efficiently as we can do it in Corona. In fact a good friend of mine has been doing a lot of swearing lately because he’s having a hard time getting Unity to run well beyond a certain number of 2D UI objects. No platform is perfect!