I bought it [import]uid: 10389 topic_id: 10609 reply_id: 38872[/import]
To those of you people complaining about the price… if you guys think its too much don’t get it. Simple as that. You people are stepping on author’s pride and his work. There is similar tool called LevelSVG on cocos2d iphone framework and if I remember right, it cost me $250 with full source code and 6month of update.
Before complaining about the product try to understand the product first… If you think this product is too much then you really don’t know the true value of the time you will save.
Bottom line, don’t get it if you think its too much
Peace out!
BYW, I personally don’t like inkscape… its quirky and not so compatible with mac. They need to change to keyboard to use command not… control but inkscape has the most flexible svg xml support… [import]uid: 13978 topic_id: 10609 reply_id: 38870[/import]
@aiden1004: thanks for putting down these points
In the case of the Corona SVG Level Builder you get lifetime updates, but only the ones that are buying now… Once the price gets to its final step, I’ll also charge for updates for new buyers. Early adopters won’t ever pay anything again.
Note: you can use command in Inkscape under Mac: http://karnakgames.com/wp/2010/10/gimp-for-pixel-art-shortcuts-setup-and-tips/ - check “Enabling the Command key for GIMP under OS X” - it is for GIMP but works for Inkscape too.
@Waulok: Thanks! And I hope you solved those problems, if not, just get by the forums/my e-mails again [import]uid: 10990 topic_id: 10609 reply_id: 38935[/import]
I bought it [import]uid: 29364 topic_id: 10609 reply_id: 43120[/import]
FYI, I bought it…now just waiting for the samples/tutorials to be released
Great Job!
-RD [import]uid: 7856 topic_id: 10609 reply_id: 43976[/import]
Whats up with this "And SVG Level Builder has something no other tool has: bezier curves as physics curves, allowing pixel perfect collisions in very complex terrains "?
Your misleading people and that’s not very nice.
LevelHelper also has bezier curves that can be used as collision shapes and paths and so many other tools.
Bezier curves are not such a big deal you know… [import]uid: 38119 topic_id: 10609 reply_id: 53622[/import]
@vladu.bogdan - It really looks bad on yourself when you come to LevelSVG thread and try to defend your product. It is not very nice. You should have emailed him instead. It could simply be honest mistake. [import]uid: 13978 topic_id: 10609 reply_id: 53933[/import]
I think people misunderstood me. In no way did i want to say bad things about LevelSVG. My only remark was on “no other tool”. Its like saying Windows is the only operating system that has windows.
And to my defense I didn’t look for this thread. I arrived here because of a link to my website.
In my opinion, LevelSVG is a great product.
I wish the developer all the best.
If I offended someone with my remark, I apologies. [import]uid: 38119 topic_id: 10609 reply_id: 53938[/import]
“Your misleading people and that’s not very nice.
LevelHelper also has bezier curves that can be used as collision shapes and paths and so many other tools.
Bezier curves are not such a big deal you know…”
You could have just you know, contacted him. He’s very very nice and extremely helpful. You could have not even posted here, looking like a jackwagon in a defensive position.
ng [import]uid: 61600 topic_id: 10609 reply_id: 53937[/import]
Well, that’s better
I like all tools that help me get things done. [import]uid: 61600 topic_id: 10609 reply_id: 53944[/import]
I was following your tool for while. I just made a purchase today
I am also cocos2d developer and your tool could help me cut time. Anyways, it’s all cool dude. I like levelSVG because its something I am familiar with and the author is nice guy too. I am sure he really didn’t mean any harm.
Anyways, I will be playing with level helper and sprite helper today
Take care. [import]uid: 13978 topic_id: 10609 reply_id: 53981[/import]
@qianlima210210, @rdcube, @nicholasclayg, @aiden1004 : thanks! Hope you guys enjoy it!
@vladu.bogdan : at the time I started developing the Corona SVG Level Builder it was the only “tool” (I could say, library) that allowed Bezier Curves to be drawn as physics bodies in Corona. I dare to say that it was probably also the first Corona tool to allow any physics interaction by drawing, without having to position then manually (back in time when Bubble Ball was released and he shown he was doing all by hand).
“Bezier curves are not such a big deal you know…”
Also, for this: it is not about bezier curves, Carlos Izaca even released like 2 codes with bezier curves. The difference is that you can do Bezier Curves that are Static Physic Bodies (different from Carlos codes, which are just draw objects). Also try to do that by hand/code, instead of drawing and having it working as game objects. That’s where my library shine :). And when it was made, it was the first one. [import]uid: 10990 topic_id: 10609 reply_id: 54071[/import]
Hey, i ment no disrespect. I apologies if i ofended you. I know how hard it is to develop a tool that the majority of people can use. I think you and i have retweeted each other during the course of the time. I wish you good luck and maybe we can transform this little incident into something good for both our users. Im thinking maybe an importer/exporter. Just let me know. Good luck! [import]uid: 38119 topic_id: 10609 reply_id: 54087[/import]
@karnakgames Hi dude how long is this offer on for?? Can you please give me eta… Thanks [import]uid: 90369 topic_id: 10609 reply_id: 57012[/import]
@vladu.bogdan: no problem! Totally understood.
@TH3ORY: what offer?
Launching tomorrow version 1.3 with 30+ new features, and dozens of examples!
See scaled up version. [import]uid: 10990 topic_id: 10609 reply_id: 72568[/import]
Sweet! I just took a quick look at all the examples. Thanks for the hard work!
[import]uid: 13978 topic_id: 10609 reply_id: 72730[/import]
Thanks aiden1004!
Of course that is not all… A full game source code is being prepared, and of course, tutorials. [import]uid: 10990 topic_id: 10609 reply_id: 72754[/import]
Cool! After a very long time a new version is on the horizon.But what about the behavior system and no inkscape you’ve mentioned in the eMail i got from you a couple of days?
[import]uid: 37854 topic_id: 10609 reply_id: 72776[/import]
@oliver.lecher: the behavior editor and standalone tool is the next major update of the SVG Level Builder (the name will change), but it will still take more than 4 or 6 months, since it won’t be a Corona library as it is. Let’s say it is a “gift” for existing customers.
Meanwhile I will keep updating the existing libraries, since this is the original product and original premise, and this is what is being sold [import]uid: 10990 topic_id: 10609 reply_id: 72778[/import]
OK thanks for the clarification:)
[import]uid: 37854 topic_id: 10609 reply_id: 72789[/import]