Corona transition.to fires onComplete twice

I’ve built a test case that I thought replicated the code structure and execution sequence, and its not crashing so there must be something else in the real code that’s creating the problem…I’ll try again tomorrow

Glad to see this is getting more attention.

@krystian6 Did you open a bug case for this? I’d be happy to do it, but I don’t know if this has already been reported. It’s getting confusing;)

@Rob Miracle Did you find a bug case for this?

@joe528 Thanks joe I really appreciate you taking the time to look into this.

@alexf Any luck with my test case?

@polygonblog - please open up a new case :slight_smile:

Thanks

P.s.

Right now 6 different project use the workaround I pasted above, all of them work fine. Without it - within a minute or two all of the games crash.

I only found one bug report in the system and it was closed way back in build 1090 as having been fixed (early in 2013).  If you have a reproducable case, please file it, complete with config.lua, build.settings and any needed support files (graphics, etc.).  When you get the acknowledgement email post the case # back here so we can easily find it.

Rob

I just filed the bug report (Case 33772) with a simple test case.