I think the “$600” is cheap argument is a bit under thought in my humble opinion. Let’s be honest here.
- The free version is little more than a demo. It has by far the worst monetization strategies (no chartboost, no iap), no custom code, and its main goal is to get a developer so time invested that they upgrade when they realize they need basic monetization strategies.
If this was a game it would be like requiring an IAP to beat the next level.
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The type of 2d games you can make with corona are limited. Besides endless runners, and angry bird style games doing anything more complicated seems to be pushing the limits.
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You never actually own the product. It’s a subscription which can change it’s terms at anytime (like now) and if you stop paying it, all your apps can’t be updated. Meaning there’s a grandfathered risk if they happen to fail and shut down.
$600 is “cheap” doesn’t feel so cheap when you consider the above. Especially when to do anything complicated you really need an enterprise licence. So the true price is $1,000 to get started on a real top notch 2d game. Now the hindsight argument that if your game does well paying $600 or $2,000 won’t matter is true…
But doesn’t that argument completely ignore that Corona has major competition that offers more for less? Isn’t that the main point of this argument, that their current pricing simply isn’t competitive enough?
I know the Corona team will disagree, but the way I (and many others) see corona is as a “low tier” product aimed at novices, that you can use to build low tier games to build up your app portfolio. The main benefit is ease of use, which leads to the claimed 10x build speeds as long as you’re building simple games. $600 -$1,000 does not “feel” like low tier entry pricing.
Anything more expensive than an iPad, or more than 1 weeks pay at a minium wage job does not feel like low tier entry pricing.
So if Corona is no longer competing in the low entry tier, exactly what tier are they trying to compete at now?
The best solution seems to be to use corona free to pump out simple games, and use those games to advertise your medium to high-end games built with something like unity. So why would a dev want to spend any money with corona now?