Corona vs Unity?

The last three months Corona has made some very big well needed changes. There still things it desperately needs an IDE is not one of them.

There are tons of options although most of them are kludges an IDE for something like Corona is hardly a high priority. There is not a single tool Corona is lacking, just need code features.

You obviously haven’t been paying attention as in the last couple months have had some great apps designed with Corona.

I agree on the IDE point. I like it this way that I can buy any brand of tyres to go with my car… I don’t want my car maker to spread too thin trying to make everything that goes with the car… I’d much rather have CL focus its energy on making the engine bigger, better & faster. No need for them to re-invent the wheel, errr tyre.  :smiley:

And the forum support is so slow.

Corona dont have enough tutorials and etc…

I agree. You know why its so slow? Most of the times folk ask the same question over & over. I am guilty as charged as well occasionally. Search and you will prosper.

I wish CL staff would only respond to new and novel questions and respond to other duplicate issues by a simple, polite reminder to use the search feature.

I also would prefer them to respond to paying Pro and Enterprise customers first rather than getting bogged down in all sorts of duplicate, repetetive starter issues from Free edition users… 

I search all the internet for my question and i dont find anything im waiting all day for respond to my question and still dont have this respond…

@gman2, its a Saturday. CL staff are salaried employees with legal weekend breaks. Yes Rob and other CL staff respond a lot over the weekends but this doesn’t mean they have to. Its only because they are nice and don’t mind sacrificing personal time to help us over here. Some expectation management will go a long ways… Have a good weekend.

@“david.ramano”, it’s somewhat amazing that you continue to create puppet accounts to bash Corona. Two new accounts in this thread alone, created solely to slander the company and product? You are correct: Corona users are not stupid, and they basically know who you are. So do we. You’re not as anonymous as you think.

It would be impressive to see the result if you spent 5% of the time developing apps (under any platform) that you do hating Corona. But I suppose that will never happen.

Enjoy your weekend,

Brent Sorrentino

Rob spends an equal amount of time bashing on Twitter as well. He is just a troll and a very bad one at that.

You can do everything with or without Enterprise if you are good programmer.

Gman far from true. Without pixel manipulation there are many things that are not possible. Also the fix code is unable to keep up with certain style games. I guarantee Corona wouldn’t be able to handle something like Field Runners 2, maybe when gfx 2.0 releases but certainly not now.

There are other areas it lacks as well but third party sdk like chartboost, testflightapp, tapjoy and others is a huge limitation.

Business apps are also very difficult and some
Impossible.

That being said, there are a lot of style apps Corona does very well.

And i still believe if you are good programmer you can create all of these.

But yeah corona is bad and the time you spent on writing these 3rd party programs and libs is a waste of time, even Game Maker Sh*t(Studio) is better.

Apart from price, being an OO buff since Eiffel in the '80s and considering even Objective-C too weak, what set me back from Corona is the fact they have less object orientation than PHP obliging me to restructure my mind and return to think functionally as when I programmed in Basic as a teen-ager! Does Unity offer a more modern programming paradigm or it sticks to something as low level and hardly modifiable as a LUA functional script?

Last year I used to develop a mobile game using Unity and coded it in C#. 

I found C# and Java to be similarly in how to code (I know I’m gonna get bashed for this). So I will say C# is far more OO then what I have found Lua currently. So Unity was far better for myself, though much harder to figure out all the buttons.

Most of my design practices work nicely for languages with nice OO support (Java, C++, etc.). This kinda puts me off to incorporate OO into my code it takes a little bit more effort than just putting public class {} etc. However,  It took very little time to do anything in Corona and it didn’t take me long in order to develop “something”. That being said that something will pretty minute and insignificant, but my point is that it had a very short learning curve. Nature of Lua after all.

I am currently using the starter license until i deem it a necessity to go pro or enterprise. and except for a few pluggins and a lack of certain “nice” features, I can’t say its bad for what I got. 

Though It just feels that it looks a certain… “power”. It just feels a little sluggish in certain areas, despite trying to optimize my code, it just feels as if certain areas and certain api’s should be faster. Could be crazy, could be expecting more, but the matter of the fact is that I just dont trust Corona in any kind of “big” project. Maybe because this and Unity are the only two cross-platform tools i’ve ever used and I just feel as if Corona is the inferior of the two.

No, I have not tried doing a big project. It’s a gut feeling, not based on any real imperial evidence. Like I have said, this is only how i feel, and frankly when we’re trying something new, we tend to be a little judgemental of the new change.

Time will tell for me, If i switch over to a different tool; At the end of the day, Corona works for me now doing what I need to do currently

I know this is a Unity thread, but Windows 8 support was brought up here (and in the feature request section) a couple times.   As someone with a game up on the Windows 8 store that was featured around launch, (also had a launch title with Windows Phone 7), my opinion is that it’s really not something you have to worry about right now.

My game (Geared) is available on iOS, Android, Windows Phone 7 (as Revolution), and Windows 8, and the windows store performance I’ve seen isn’t even close. The concept of the app store is a new feature to the Windows desktop platform, and it’s going to be a while before the Windows 8 Store really delivers sizable revenue for developers.  

For Geared.  

iOS and Android - Over a million dollars in revenue.

Windows 7 Phone - $27,000 (Launch title, Managed Game, featured by Microsoft)

Windows 8 - $5,100 (Launch title, featured by Microsoft)

Impressive, was this developed using Corona?

Geared and Geared 2 for iOS were developed with native Objective C + OpenGL using XCode.  Geared (Revolution) for Windows Phone 7 was developed in C# using XNA.  Geared for Windows 8 was developed in MonoGame using XNA.  Geared for Android was done in Java (by a third party).

Geared 3 (working title) is being done in Corona SDK.   

http://www.youtube.com/watch?v=MZH4cMUpdkI

you can not lump all of the windows 8 store and phone 8 store based on your one game.

I am part of a group that meets and talks about different platforms and 2 of the members have several apps in the stores and are starting to do quite well i am told.

They have various apps from games to Programmers Editors, some for purchase some ad supported.

And what about this guy who is making 30k per month in ads?

http://kevinashley.com/making-30000-a-month-on-windows-8-apps/

I’ve spoken with many developers with very high end apps.  Apps as successful as Fruit Ninja (but not fruit ninja) with the exact opposite results.  I wouldn’t have posted my comment based on my own sole experiences, though there’s no way you could have known that, and I apologize for being unable to provide the exact examples and data from those other developers to support my claim.  Take it only as anecdotal evidence from one developer, and by all means continue requesting Windows 8 support.  There’s a reason I wanted to get my game on every platform I could, beyond money, and having the support is certainly better (for us) than not having it.  

Flurry just released a new study that the amount of free apps is even higher now on iOS (currently 90% and climbing rapidly).  Releasing apps paid up front is becoming more and more difficult and your competing against pretty much everyone going free.

Apart from price, being an OO buff since Eiffel in the '80s and considering even Objective-C too weak, what set me back from Corona is the fact they have less object orientation than PHP obliging me to restructure my mind and return to think functionally as when I programmed in Basic as a teen-ager! Does Unity offer a more modern programming paradigm or it sticks to something as low level and hardly modifiable as a LUA functional script?