CoronaComplete - IDE, Visual Debugger, Project Manager

Hey krakapow,

Thank you for the feedback.

  1. In 1.154 this is fixed. What version do you have. I just checked this and its no issue.
  2. It may be that you have “Don’t automatically show the welcome Window” activated in the Corona Simulator Preferences window. Corona Debugger does not take arguments for the project path and so i have to use Apple Script to open the project automatically for the user. Im waiting for Ansca to fix this.
  3. Thats how Corona debugger works.
  4. Thats a good point. I will not remove the old inspected variable when you choose to inspect a new one. I will add a button to clear the variables. This way you can inspect more.
  5. This is like that since version 1.153, it will come back in an update. I don’t consider this a priority, even TextWrangler behave like this with certain settings.
  6. I think only deleted files. An update for this will come today. I already made the fix, just need to push the update.
  7. What is there to fail at that line? I have tested it and everything works as it should. Don’t understand your issue here.
    Bogdan [import]uid: 38119 topic_id: 23144 reply_id: 105650[/import]

Thanks for the update bogdan!

The autocomplete issue I am encountering is as follows:

  1. Type “if (x) then”
  2. Edit to “if (x == nil) then”
  3. Results in “if (x == nil
    end) then”

A carriage return is placed after “nil” and an “end” is placed before the closing “)”.

This issue is more of an inconvenience than a deal breaker. [import]uid: 9042 topic_id: 23144 reply_id: 105689[/import]

Hello guys,

I just want to let you know that CoronaComplete now has a video recorder included, so that you can record your game and post it on youtube (audio will come very soon)

You no longer need bunch of 3rd party apps to promote your game.

I have reset all the trial users - so everybody can download the new version and test it.

Cheers,
Bogdan [import]uid: 38119 topic_id: 23144 reply_id: 108303[/import]

Am able to run the simulator, but the debugger launches the simulator but does not load my app. [import]uid: 9042 topic_id: 23144 reply_id: 108339[/import]

Corona debugger does not take as an argument the path to the project (as the normal simulator does) - this bug has already been submitted to Ansca - but i goes they are taking they’re time with it.

CoronaComplete comes with a Apple script in order to load your project in the debugger automatically - (or you can select your project folder manually also) - but you have to enable in the Corona Preferences to show the Welcome Window.

Also please note that debugging take a little bit more time to load the project. Not a fault of CoronaComplete - thats how the corona debugger works. [import]uid: 38119 topic_id: 23144 reply_id: 108344[/import]

Hi vladu,

Been using coronacomplete for sometimes and I’m having a problem when trying to comment/uncomment code. It was not a problem at first, but after editing the project for a while then it would not commnet a code. It would work again after I close and reopen the project. I already tried using short cut also the menu.

Regards,
Yohan [import]uid: 124207 topic_id: 23144 reply_id: 108915[/import]

Hey Yohan,

Im actually using CC a lot right now because I’m writing the supporting code for LevelHelper, i have not encounter this error till now, when you do encounter it please open Console App and send me the logs. I think there is a crash somewhere. I will fix this as soon as i can reproduce it. Im preparing a big update for CC right after i finish the LevelHelper and SpriteHelper updates.

Regards,
Bogdan [import]uid: 38119 topic_id: 23144 reply_id: 109013[/import]

Hi,

there is still a problem with the breakpoints. I made a video to clarify. The problem is affected by scrolling the code…

http://www.flickr.com/photos/72726733@N07/7312913168/in/photostream
thanks

[import]uid: 53732 topic_id: 23144 reply_id: 109636[/import]

Thank you sunmils,

Don’t worry, next update will bring a better text editor, with better breakpoints, code folding and more. Also some nice features that i can’t yet talk about. [import]uid: 38119 topic_id: 23144 reply_id: 109637[/import]

Thats good news, bogdan. I’m looking forward to it.

thanks,
Mike

[import]uid: 53732 topic_id: 23144 reply_id: 109639[/import]