CoronaLabs please look - Prevent AdMob Interstitial to fire mid game

Although must add it did crash first time on android but restarted and fine, might have been a caching issue.

Really… . I didn’t know that! News to me!..oh well. well by then I can do a quick update I guess on any popular apps if any by then.

Here’s a link that explains a bit more.

http://www.googblogs.com/legacy-admob-sunset-and-legacy-sdk-deprecation-reminder/

Nice one. Cheers! I always thought it meant just control panel which I upgraded a while ago. Missed the bit about the sdk. Just when I had my ad functions working perfectly. …

I know…

Sometimes it feels like there’s always somebody who likes to throw a wrench in the works  :wink: .

I can confirm this error in 2340 in the Mac Simulator. 
Works in my Android device though…

I’m not sure how well AdMob is supposed to work on the simulator, in particular with V2 which requires Google Play to do its thing on Android.

Rob

will this V2 only work on Android? It’s been quite handy working on IOS too

The documentation says it’s available for  both Android and iOS

Rob

Oh boy, what a mess this AdMob interstital is.

In event.type == “applicationResume” I call ads.show(“interstitial”, {…})

Once you’ve ask for it - YOU ARE GONNA GET IT! :rolleyes:   - no matter what.

It matters not what flags you set and when or how often you call ads.hide() … it’s like a sputtering missile. You can’t take it out (BANG!) and you don’t know when it’s gonna hit (KABOOM!)

@Ingemar - tried your idea in the ad listener. Nada. Not even the nuclear (continuing with the missile analogy!) option:

timer.performWithDelay(0, function() ads.hide() end, 0)

Corona subscription up next month. Delayed Admob banners on Android, no image attachment on Twitter for Android (so, basically no usable social media plugin on Android that I have paid for) and now this PITA.

To renew or not to renew - that is the question! :smiley:

Is there a bug report number for this interstitial issue?

I submitted one, but can’t remember it’s number - still, NOTHING HAPPENED!

Could you pass this on to that department please?

It’s a HUGE ISSUE, as I was developing a game, with a gameplay that it’s only source of revenue could be achieved with interstitials and nothing else, due to it’s design, and i’ve had to put it on hold until I can actually make it work like that, due to this issue…

As the poster above said, this also made me question buying a paid license, if I can’t make a game that could monetise…

Again please, do notify the bugs / new features department, otherwise nothing will get done…

Thank you

You should have gotten an email with the bug number in it.  I really can’t go to engineering with out one.

Rob

http://docs.coronalabs.com/daily/plugin/ads-admob-v2/isLoaded.html

http://docs.coronalabs.com/daily/plugin/ads-admob-v2/load.html

Two new apis have been added to the admob-v2 plugin.

ads.isLoaded() and ads.load().

excellent !  :smiley:

awesome! :slight_smile:

q:  does isLoaded() automatically reset after a show()?

Glad I renewed!

Keep up the good work!

Ahh, Great news at last!

Thank you   dchan  and anyone who helped making this feature implementation and bug fix a reality!

  :slight_smile:

I just finished an app using current admob plugin and managed to switch between interstitial and banner when I wanted.

Hi,

Unfortunately the load() function doesn’t seem to support the testMode parameter. This is causing actual ads to be shown when testing or debugging. Can you please include support for the testMode parameter passed to the load() function?

Thanks!