CoronaProvider.gameNetwork.corona.lu does not exist in archive

Same here, build 2015.2777. Any updates?

Cheers!

Hi lpalmieri,

No, nothing. I still have this problem. I decided to work on other parts of the game and wait for a build that eventually fixes the problem.

I will spend a little bit more time investigating the issue and let you know if I can fix it.

Br,

Cleverson

Are you specifying “Google Play” for “Target App Store” when you attempt to build?

Brent

Hey Cleverson,
 
Solved here.

In my case I was calling this:

gameNetwork.init( “gamecenter”, callback )

instead of this:

gameNetwork.init( “google”, callback )
 
so if you’re using Google Play game services try:
gameNetwork.init( “google”, callback )

Hope this helps!

Cheers

Hi lpalmieri,

 

You made my day!

Your tip made me look at my initialization and, in my case I was not passing gamecenter as you did, but, the problem is that I was passing a reference to a nil variable that I thought was initialized. I fixed this and everything worked like a charm.

Thanks a lot!

 

Br,

Cleverson