Same here, build 2015.2777. Any updates?
Cheers!
Same here, build 2015.2777. Any updates?
Cheers!
Hi lpalmieri,
No, nothing. I still have this problem. I decided to work on other parts of the game and wait for a build that eventually fixes the problem.
I will spend a little bit more time investigating the issue and let you know if I can fix it.
Br,
Cleverson
Are you specifying “Google Play” for “Target App Store” when you attempt to build?
Brent
Hey Cleverson,
Solved here.
In my case I was calling this:
gameNetwork.init( “gamecenter”, callback )
instead of this:
gameNetwork.init( “google”, callback )
so if you’re using Google Play game services try:
gameNetwork.init( “google”, callback )
Hope this helps!
Cheers
Hi lpalmieri,
You made my day!
Your tip made me look at my initialization and, in my case I was not passing gamecenter as you did, but, the problem is that I was passing a reference to a nil variable that I thought was initialized. I fixed this and everything worked like a charm.
Thanks a lot!
Br,
Cleverson