Hi Chris,
This sounds awesome! I am new to Corona and Lua and I am enjoying the well documented Getting Started guide. My background is in web development and I am interested in developing a real-time multiplayer mobile racing game (similar to Fun Run). I am new to server side scripting with regards to game servers/backends.
I have been looking at:
- AppWarp Corona SDK Color Move Sample
From what I know, these services can handle matchmaking, real-time chat, leaderboards, in-game characters (player data, virtual currency, inventory, statistics), handle spikes in traffic on the server end, handle some authority/security (GameSpark Features and PlayFab Features). Are these the features we can expect to get from Coronium Versus? I’m not expecting it to be fully packed right out of the gate but is it right to look at Coronium Versus as a replacement for these 3rd party services?
Also, I was looking at Coronium ChatterBox and its description said it could be used for real-time multiplayer games. Should I look into that or wait for Coronium Versus? I am hoping to release my game in 6-12 months from now.
As for my use cases, here are things I would like my real-time multiplayer game to do:
- Users get matched with other users (4 players total)
- Once 4 players joined the room then the race scene starts and obstacles will be randomly generated in the game and move from right to left on the screen (same obstacles on all 4 player’s screen)
- User’s positions will need to be constantly updated on the other 3 player’s devices
- Player’s could send preset messages that display on the screen but don’t need to be saved/stored anywhere
- Users can compare high scores
- Users will collect points which they can use to customize their character and/or purchase inventory goods
Sorry for the long post.
Cheers and thanks in advance.