Hi @hammod-930,
To make some physical objects collide with others (but not necessarily all), you should use collision filters. They are described toward the end of this document:
http://docs.coronalabs.com/guide/physics/collisionDetection/index.html
And then, be sure to link to the “collision filter worksheet” here:
http://forums.coronalabs.com/topic/2128-collision-filters-helper-chart/
I wrote this post a long time ago, but it’s completely valid and it should help you figure out the proper numbers for your collision filters.
Brent
P.S. - remember that if your wall objects are “static” type, anything that collides with them must be “dynamic” type (the default). Objects of “kinematic” type will never collide with “static” or vice-versa. In any physical collision, one of the objects (or both) must be “dynamic”.