Not exactly, but changing the size of the object (the first parameter argument to display.save) effectively does the same thing, eg;If you change the image width and height you are passing, it does the same thing.
From the display.save doc page:
NOTE: When dynamic content scaling is enabled, display.save() saves the image in the device’s native resolution. For instance, if this method is used to save a 100 x 200 pixel display object, it will be saved as a 100 x 200 image on iPhone3 but it will be a 200 x 400 image on an iPhone4 (which would have the same content dimensions but more actual pixels). This is assuming that the config.lua file specifies the content width/height as 320x480 respectively.
So if you change the height and width of the image to take this into account before calling display.save, that will achieve the effect. [import]uid: 79933 topic_id: 32551 reply_id: 131687[/import]

[import]uid: 19620 topic_id: 32551 reply_id: 131809[/import]