Custom fonts and sounds not playing on android

This is a bug we’re going to have to fix but a work around right now is to append the folder name to before the font name.  For example if you project structure looks like:

assets

  Fishies

    - main.lua

    - whatever.ttf

Then in your main.lua you want to create the new text like so: 

local myText1 = display.newText( “This is text”, 300, 300, “Fishies/whatever”, 60 )

I can confirm that the workaround works, though I did it differently.  I just moved my .ttf files into the assets directory rather than keeping them alongside my main.lua.

@dmglakewood - I would recommend you give Corona Cards another try. When I first tried Corona Cards, I found it buggy too, but things have gotten much better. I’m still awaiting a show-stopping bug fix regarding hardware buttons, but it’s much, much better than it was even just 2 weeks ago. I plan to release it in a large production app soon.