custom fonts not displaying on device

For the simulator, the font must be installed in the the operating system.  On iOS devices you do need to include code in your build.settings, like

            UIAppFonts =
            {
                “actionj.ttf”,
                “oogieboogie.ttf”,
                “SAF.ttf”,
                “curlycue.ttf”,
                “Grease.ttf”,
                “grinched.ttf”,
            },

Android just needs the files in the folder with main.lua.   All of this is clearly documented in the blog post listed above.

Rob

how do you open the build.settings on a mac?? it won’t open

also no apps in the app store to open it…

never mind I just used text mate

awesome works thx easy fix.