I’m running into the same issue with iAds! I’ve tried build 1152 and 1154. I even tried dropping back to 1144…
File: module ‘CoronaProvider_ads_iads’ not found
Module ‘CoronaProvider_ads_iads’ not found:resource (CoronaProvider_ads_iads.lu) does not exist in archive
no field package.preload[‘CoronaProvider_ads_iads’]
no file ‘/Users/adamprice/Library/Application Support/Corona/Simulator/Plugins/CoronaProvider_ads_iads.lua’
no file ‘/Users/adamprice/Documents/Programming/Dragon Sudoku/CoronaProvider_ads_iads.lua’
no file ‘/Applications/CoronaSDK/Corona Simulator.app/Contents/Resources/CoronaProvider_ads_iads.lua’
no file ‘/Users/adamprice/Library/Application Support/Corona/Simulator/Plugins/CoronaProvider_ads_iads.dylib’
no file ‘./CoronaProvider_ads_iads.dylib’
no file ‘/Applications/CoronaSDK/Corona Simulator.app/Contents/Resources/CoronaProvider_ads_iads.dylib’
Thank you,
Adam
Naomi
July 1, 2013, 4:35am
22
Hey, Adam @priceadb , did you include the plugin requirement in build.settings as @albert90 suggested above? As soon as I added it to the build.settings, the iAds issue went away for me.
Naomi
Hi @Naomi , yes, I do have that in my build.settings and I still receive the error.
@albert90 , any other suggestions?
Thanks,
Adam
rob
July 2, 2013, 12:17am
24
Can you post your build.settings?
Naomi
July 2, 2013, 12:40am
25
Hey, Adam @priceadb , it may not help but just in case, do you mind closing Corona SDK and relaunching it? If it doesn’t fix the issue, perhaps, restart your computer, relaunch Corona SDK and see if it fixes it.
Naomi
@Naomi , I’ve rebooted and still get the issue.
Rob, Here is my build.settings.
settings =
{
ipad =
{
plist =
{
CFBundleIconFile = “Icon.png”,
CFBundleIconFiles = {
“Icon.png” ,
“Icon@2x.png” ,
“Icon-72.png” ,
“Icon-144.png” ,
UIPrerenderedIcon = true,
},
UISupportedInterfaceOrientations = {
“UIInterfaceOrientationPortrait”
},
UIInterfaceOrientation = {
“UIInterfaceOrientationPortrait”
}
},
},
iphone =
{
plist =
{
CFBundleIconFile = “Icon.png”,
CFBundleIconFiles = {
“Icon.png” ,
“Icon@2x.png” ,
“Icon-72.png” ,
“Icon-144.png” ,
UIPrerenderedIcon = true,
},
UISupportedInterfaceOrientations = {
“UIInterfaceOrientationPortrait”
},
UIInterfaceOrientation = {
“UIInterfaceOrientationPortrait”
}
},
},
plugins =
{
[“CoronaProvider.ads.iads”] =
{
– required
publisherId = “com.coronalabs”,
},
},
}
Tom
July 3, 2013, 12:12am
27
The “iPad =” setting is not valid in build.settings. The “iPhone =” setting is for iOS in general. It applies to both iPhone and iPad. The other option is “android”
@Tom , that’s good to know. I had copied that “iPad” section from an example on the site, but I’ve now removed it and still receive the same error. Any other ideas on getting the iAds working?
Can anyone help me with this problem? I’m currently running build 1152 and I still get the error below when trying to incorporate iAds…
Module ‘CoronaProvider_ads_iads’ not found:resource (CoronaProvider_ads_iads.lu) does not exist in archive
no field package.preload[‘CoronaProvider_ads_iads’]
no file ‘/Users/adamprice/Library/Application Support/Corona/Simulator/Plugins/CoronaProvider_ads_iads.lua’
no file ‘/Users/adamprice/Documents/Programming/Dragon Sudoku/CoronaProvider_ads_iads.lua’
no file ‘/Applications/CoronaSDK/Corona Simulator.app/Contents/Resources/CoronaProvider_ads_iads.lua’
no file ‘/Users/adamprice/Library/Application Support/Corona/Simulator/Plugins/CoronaProvider_ads_iads.dylib’
no file ‘./CoronaProvider_ads_iads.dylib’
no file ‘/Applications/CoronaSDK/Corona Simulator.app/Contents/Resources/CoronaProvider_ads_iads.dylib’
rob
July 11, 2013, 11:04pm
30
Have you tried Uninstalling? Have you tried the sample app? You are building for iOS right?
Ok, uninstalling worked. Thank you.
Was the gameNetwork issue ever fixed? I am still having trouble building for iOS if I have CoronaProvider.gameNetwork.google in my build.settings. Commenting it out works.
rob
August 28, 2013, 2:38am
33
Try adding this line:
supportedPlatforms = { android = true },
after these lines:
– required
publisherId = “com.coronalabs”,
Rob. Thanks! That did the trick.
Was the gameNetwork issue ever fixed? I am still having trouble building for iOS if I have CoronaProvider.gameNetwork.google in my build.settings. Commenting it out works.
rob
August 28, 2013, 2:38am
36
Try adding this line:
supportedPlatforms = { android = true },
after these lines:
– required
publisherId = “com.coronalabs”,
Rob. Thanks! That did the trick.