Hi,
I want to play a series of sounds when the user touches something on the screen and at the same time also update the screen.
I want the screen update to happen before i play the sound, but even if i call the sound function after the screen update , in the simulator i see the sound being played first blocking all screen updates.
- what is the best practice around loading sounds and updating screen elements at the same time?
- how does one provide a delay between two sounds being played?
- does preloading all sounds at startup help? or should each screen only load the sounds it requires. In my tests, i did not experience much difference.
4)How does one cleanup the sound variables ?
thanks [import]uid: 55009 topic_id: 11777 reply_id: 311777[/import]