Hi
I tried changing the config settings but it made the problem even worse still. I tried all sorts of different settings nothing helps.
The config I’ve been using based on the ultimate config, then the updated ultimate config since I started creating the game stated that the optimal screen width and height was 900x1425 for those settings. I’ve based all my graphics on this, over 300 of them, months of work.
Anyhow, the background images are not the issue here, even though a huge part of the background image is bleeding off the screen on some devices like the i-phone4 and kindle fire 7"
I’m still at a loss on how to solve the issue of fitting 11 buttons across the screen on square screens as apposed to wide screens.
My buttons are 121x121 pixels (121x11=1331) which fill the width of the screen, the reason for this is that on small high res screens any smaller than this makes them hard to touch accurately and hard to see.
So when I test the game on an i-phone 4 which I believe is 960 pixels wide the buttons overlap each other, not just the buttons but my score, pass & lives containers and many other elements throughout the game that I’ve made as big as possible so you can see them clearly on devices like smart phones with 4" screens.
It must be an issue with scaling, surely.
Take a look at this screenshot on the i-phone 4 as compared to the screenshot in my original post at the top.
