display.capture broken?

Have just rebooted after installing the latest security update. All samples run as described above on build 3218 :S

Concerned that I might have a GPU issue but I have trouble believing that because of the inconsistent behaviour. If the capture would fail surely it would be consistently failing? I don’t what powers its underlying functionality so can’t self diagnose.

@Rob, I’m driven to find out why it is happening. Any suggestions for my further investigation?

I guess my question for you would be does it happen on device? Or are you making a macOS app?

Rob

I will have to check that later…

Sorry for the very long wait…

Having run the solution and deployed to an iPhone X via Live Build I can see that the display.capture( g, { captureOffscreenArea=true } ) does work on-device.

It is just my MacBook Pro which is causing the issue.