Working as expected. Using them in spine.
Great to hear that. Spine already got some support of mesh animations. But there are some problems with it, test carefully before shipping a game with it. More info in Spine’s issue.
@Vlads, you are doing amazing work! I so appreciate the great new features you are adding to Corona SDK! We are about a month or so away from releasing a puzzle game that heavily utilizes the canvas texture feature you recently implemented and we are super impressed with the power of canvas textures. I have been monitoring the spine/mesh discussions for a while now. I am not sure yet how we would leverage spine specifically in an upcoming game but this new mesh feature shows HUGE potential, especially when combined with canvas textures! I am so excited. Thank you!
Thanks a lot for kind words. Everyone in Corona really glad to hear things like this. Looking forward to playing your game!
Okay, these were my “couple smaller examples”, which I just got around to putting up:
Degenerate vertices (map vertices with u-coordinate < 0 to (0, 0); doing this to a whole triangle will collapse it to a point, and it won’t be drawn)
Mesh “regions” (encode an ID into the integer part of the u-coordinate, then use it to make some decision in an effect; in this example, it encodes a low-res color)
These are proofs of concept, which I’ll probably be doing more experimentation on later. The second example might end up being an unnecessary duplication of Corona’s own batching; I’m hoping to play around with it and see where it differs. If nothing else, I guess it lets you keep things together in one mesh.
Cool stuff. I’ll have to check it out.
gracias, voy a probarlo.