Yeah, between the simulator scaling to fit the screen and the way it deals with ‘adaptive’ scaling I think you’re better off confirming final results with a build. At least for this case.
Best of luck on your project!
Yeah, between the simulator scaling to fit the screen and the way it deals with ‘adaptive’ scaling I think you’re better off confirming final results with a build. At least for this case.
Best of luck on your project!
Tip:
When developing EAT I actually did this.
When running on the simulator, I used ‘letterBox’ scaling as well as a size that was sure not to be re-scaled in the simulator. I also simulated using a ‘custom device’ which had the benefit of no border and a controlled resolution.
When running desktop build I used ‘adapative’.
Thanks for your tip, I am going to try it 