For the life of me, I couldn’t understand why my new game started crashing all over the place. Thought it was a Daily Build (even went back to 971 and it crashed a lot less, but eventually did), but when I saw WilerJr’s post, I got desperate and changed all my display.remove( object ) functions with if object.removeSelf then object:removeSelf() end.
Needless to say, it stopped crashing (I even let my iPad run my app and my MacBook Air run my app in the Simulator all night), but Tom at Corona says that section of code hasn’t been changed in a long time.
Go figure. At least I can continue to move forward with development. This one was a show-stopper!