Does corona supports admob mediation?

I tried what Rob suggested, but I can only get admob and house ads to show up.

If you look at the admob documentation, they talk about adding “mediation adaptors” to your app and configuring your AndroidManifest.xml file. See this page for example:

https://developers.google.com/mobile-ads-sdk/docs/admob/android/mediation

Does the admob plugin include the mediation adaptors? Does a build produce the correct xml file?

Thank you for your answers.

I understood it the same way like elbowroomapps.

Here for example how to use flurry and admob mediation, by using an adapter:

http://support.flurry.com/index.php?title=Publisher/Code/Adaptors/AdMob/Android

I assume that the ad that is send to the app is not just an image, but also collect data about location, user, what ever and send it back to the ad network, which makes it necessary to the app knows how to handle that ad, even if it is delivered through admob.

I think that we need to include the adaptors from the specific ad networks that will be included in the admob mediation page and account somehow for all of them in the code…

Cheers,

Felix

I’ll ask the engineers and see what’s going on. 

Rob

Thank you Rob.

You do need the AdMob mediation adaptors for it to work. At the moment I doubt it’s possible for “standard” Corona builds.

I use AdMob mediation for iAds (with AdMob’s iAd adaptor) which works very well, however I don’t use Corona’s built-in plugin as I’ve also developed my own AdMob plugin for iOS and Android.

thank you ingemar for your response.

sad, but maybe a sign to not invest time in this but in other (more important?) things.

Cheers,

Felix

Hello everyone,

I think Corona enginer should really need to see this https://developers.google.com/mobile-ads-sdk/docs/admob/android/mediation-networks

To showing Ad network mediation Admob, it should have each SDK of all ad network. The SDK which currently now at Corona only work on Admob itself, i guess. Please include all of this SDK to corona, because all of my game are build with this great engine :slight_smile:

Thankyou all

My guess is that there wasn’t much chance you would ever see it done before Corona was acquired by an ad provider itself.

And the chance for now? 

Corona’s AdMob plugin is meant to provide AdMob support, which it does.

The fact that AdMob’s SDK supports mediation is a whole different matter. Corona’s plugin system is not designed to handle third party ad mediation and would require a complete re-design to make it work. Even before the acquisition I wouldn’t have seen any reasons for them to do this, and as joe said, the reasons are much less now.

It is possible to use AdMob’s mediation with Corona though if you really want it. The answer is to get an Enterprise subscription and include the SDK and other mediation adaptors yourself. It works.

Any solution for this?

We have the enterprise account, and we need the Admob Mediator plugin. 

Any help will be appreciated.

You’ll need to develop your own plugin using your Enterprise account.

Have a look at Corona’s Enterprise plugin templates and you can take it from there. If you haven’t developed natively with iOS or Android then it will take some time to get things up and running though as the learning curve is quite steep. You’ll also need to understand the C<->Lua stack to get communication between your plugin and the native SDK’s working properly.

General plugin info:

https://docs.coronalabs.com/daily/native/plugin/index.html

There are also a few tutorials about Corona plugin development.

iOS tutorial:

https://coronalabs.com/blog/2014/03/18/tutorial-corona-enterprise-quickstart-ios/

Android tutorial:

https://coronalabs.com/blog/2014/04/01/tutorial-corona-enterprise-quickstart-android/

I strongly recommend getting the book “Programming in Lua (third edition)”. Section 4 explains the Lua-C stack very well.

http://www.lua.org/pil/

Any solution for this?

We have the enterprise account, and we need the Admob Mediator plugin. 

Any help will be appreciated.

You’ll need to develop your own plugin using your Enterprise account.

Have a look at Corona’s Enterprise plugin templates and you can take it from there. If you haven’t developed natively with iOS or Android then it will take some time to get things up and running though as the learning curve is quite steep. You’ll also need to understand the C<->Lua stack to get communication between your plugin and the native SDK’s working properly.

General plugin info:

https://docs.coronalabs.com/daily/native/plugin/index.html

There are also a few tutorials about Corona plugin development.

iOS tutorial:

https://coronalabs.com/blog/2014/03/18/tutorial-corona-enterprise-quickstart-ios/

Android tutorial:

https://coronalabs.com/blog/2014/04/01/tutorial-corona-enterprise-quickstart-android/

I strongly recommend getting the book “Programming in Lua (third edition)”. Section 4 explains the Lua-C stack very well.

http://www.lua.org/pil/