@rob miracle
Thanks Rob. How do you go about protecting the json files you create/use in your apps? What is the standard practice most developers use to store/save the game states? I assume create a small json file and ‘hope’ the user does not try to alter it. I would goes the average user would not bother.
Is there some other trick developers are using to protect the game state data?
@crafty
Thanks crafty. My user will be acquiring some special points, that would unlock another level or something like that when certain amounts of points are accumulated (not necessarily an IAP … but could be) … anyway, I am just wanting to avoid situation where the user could get into the game state file where I would have saved their progress(i.e… points earned) and alter that.
I am going to avoid encrypting… looks like alot of downside. I do like the code you show, setting a random file name, when user does in IAP. I think that will be very helpful.
Thanks
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