Thanks for the responses.
I can see there is going to be a problem however. I would like to suggest you start with something simpler than this card game.
The mechanics you describe are quite difficult to code in an elegant and error free fashion. I know it ‘looks simple’, but trust me, it is not. This is not a beginner game.
The whole “drag a card” to an arbitrary hot-spot that changes based on how many cards are present in a stack/set, and the concept of dragging a set or stack of cards where the number of grouped cards can change… is way beyond beginner stuff.
(Individually, these mechanics are not rocket science, but combining them into an actual game, and accounting for weird user actions and interactions (aka corner-cases), that is the trick.)
While I want to help you, there are fundamentals here that need to be addressed / taught / learned first.
I will be doing at least one card game in my ‘Fundamentals Series’, but it won’t be solitaire (too hard to explain and code in such a way that users can grok it). So, the best I can do is say:
- Keep your eyes open for future announcements,
- @everyone - Maybe another reader feels like tackling this and maybe working with you to get you up to speed,
- Maybe someone will do a solitaire game for the current competition: https://coronalabs.com/blog/2017/02/23/corona-marketplace-contest-simple-game-templates/ (however to me this is not a simple game)
Sorry!