According to this thread, it looks like you’ve got 64-128mb of texture memory to work with on the iPad/iPhone4 and 24mb on iPhone3GS. Spritesheets will reduce your usage, but otherwise you might have to figure out how to use fewer graphic assets…
When I have the time I’d like to run a bunch of different stress tests for texture usage et c. [import]uid: 120 topic_id: 20749 reply_id: 81997[/import]
I haven’t the slightest idea how it’s taking 12MB of textures and blowing that up to 133MB. Pretty impressive