UPDATE: The gameplay is finished for version 1.1 and I uploaded a video to YouTube of the upcoming Dungeon Tap 1.1, view it here:
http://vimeo.com/16258103 (updated new video of 1.1 final - 10/27)
Please note that the framerate in the video is slower than actual gameplay, and the colors seem to be compressed as well. You can definitely see the gameplay and some of the new additions though.
VERSION 1.1 NOTES
Here are some of “What’s New” in version 1.1:
-
Escape Facebook dialogs if you accidentally end up there.
-
When viewing high scores, you have an option to view either Facebook or OpenFeint.
-
New chest object that gives a random effect: super hop, invincibility, extra life, destroy all enemies.
-
The game automatically scrolls at a very slow pace, to open things up for slightly more strategic play (go as fast or as slow as you need to through each level).
-
Sound/Music options panel
-
Floating text above orbs when you pick them up, so you know how many points you earn from it (and allows you to keep track of your orb combos better).
-
Added a little background story to the help section for those who want to read it.
-
Added some more sound effects.
-
Changed background music and fixed issues with iPhone 4
-
Made sure all level environments show up properly on all devices.
-
Replaced hearts on heads up display with a health meter.
-
OpenFeint achievements added
-
Various graphical improvements.
-
Several bug fixes and performance updates.
-
Updated game icon (looks MUCH better, see above).
-
Probably other things I’m missing, this update is HUGE.
Version 1.1. isn’t available in the App Store just yet, but I wanted to give everyone who downloaded it a preview because it is WAY WAY better than version 1.0 that’s out now. I’ll announce it when the update is approved.
Thanks again to all those who took a promo code or purchased so far! [import]uid: 7849 topic_id: 2710 reply_id: 8870[/import]