Thanks for your help, once again Caleb.
I’ve got an issue now with a tilemap not displaying on my Android test device (black background displayed - but sprites are fine).
It works fine in the simulator. Can anyone offer any pointers?
I know there’s a size limit on images displayed on devices but I thought a larger image made from 32x32 pixel tiles would be OK.
The thing is that I’ve sliced up a larger graphic to do this, so each tile is unique.
My main image is a png - 32.3MB (16000 x 672 pixels)
It’s split up into 32 x 32 pixel tiles to form a tilemap of 500 x 21 pixels.
I might be trying to do the impossible here - is there a fix? Any idea what the maximum size might be?
I’ve just scaled it down to 1.3MB 3200 x 134px and made a tilemap of 100x2 tiles, each of size 32x67 pixels - same result. Tilemap is black but sprites render and function fine. The object platform layer is functioning within the tilemap.
I’m not sure if it’s how I’m using Tiled, but all previous tests have been fine…
–Fixed - I’ve had issues with Photoshop loading and saving png’s - I put it down to that… opened and saved in Mac Preview app and it’s fine…