Just started playing with this. I’ll have to rebuild my last project, it’s not a drop in replacement. No big deal, I needed to rewrite everything it was getting sloppy.
I ran into a problem with setCameraBounds() which, now takes a bounds object. This is what I came up with for bounds to keep the map in the viewable area of the screen.
map.setCameraBounds( { xMin = map.data.width - map.data.width \* 0.5, xMax = map.data.width - map.data.width \* 0.5, yMin = display.contentHeight \* 0.5, yMax = map.data.height - display.contentHeight \* 0.5 } )
I noticed a few things. It seems you can now set physics properties, in Tiled, without the prefix: physics. For example: bodyType = static, seemed to work fine.