Just started playing with this. I’ll have to rebuild my last project, it’s not a drop in replacement. No big deal, I needed to rewrite everything it was getting sloppy.
I ran into a problem with setCameraBounds() which, now takes a bounds object. This is what I came up with for bounds to keep the map in the viewable area of the screen.
map.setCameraBounds( { xMin = map.data.width - map.data.width \* 0.5, xMax = map.data.width - map.data.width \* 0.5, yMin = display.contentHeight \* 0.5, yMax = map.data.height - display.contentHeight \* 0.5 } )
I noticed a few things. It seems you can now set physics properties, in Tiled, without the prefix: physics. For example: bodyType = static, seemed to work fine.
      
    
 Tiled image layers don’t currently have many abilities. Basically all Tiled enables you to do is display an image in the top left corner. You can, of course, use Dusk to position it with properties like so (representing the Tiled properties dialog for the image layer):