probably needs testing: as you probably DON’T want to scale the physics bodies… everything is probably still fine as is, it’ll just LOOK wrong in the hybrid or debug draw modes because those modes DON’T scale/rotate/translate with display groups - the underlying model of the physics world is still probably internally consistent tho. (assuming of course that Dusk’s “camera zoom” is accomplished just via display group scaling)
Just tested what you said and you are right. It’s just the draw mode that looks wrong
Good thinking! I didn’t even consider that. Also saves a lot of useless work for me - building a whole scaling method only to find it was unneeded :).
- Caleb