Error 103 installation

no!

Thank you Rob!

Rémi

Have you tried downgrading your JDK?

I try today with an old version but it’s still don’t work. :frowning:

It installed on my Google Nexus 9 tablet with no errors. If you can find a developer who see’s the error, you have them look at the console log.

After doing a Google on this there was one post that blamed networking. Most however, are going with needing to signed with an older version of Java’s jarsigner.

In fact here is one of our own threads on it:  https://forums.coronalabs.com/topic/61242-install-parse-failed-no-certificates/

Now keep in mind, Java is used by a lot of different software pieces. It is constantly being updated due to bug and security fixes. 1.6 is really, really old. The current Java is like 1.8u91. For some reason and Android has always wanted an older version. Apple keeps removing 1.6 with each OS update and people have to keep putting it back.

Look at thread above and see if that helps.

Are you using Windows or OS X?

I am using Windows. Thank you to take time to help me.

I am using Windows 10 64bits.

Thank you to take time to help me

I build with a mac and there is no problem!!!

But I can’t use every day a mac. :frowning:

I build with my own keystore on the mac (previously I used debug as keystore). And I have an error during building.

…build.xml:429 the foolowing error occurred while executing this line:

…build.xml:407:jarsigner returned:1

Error: Build Failed: error code : 256

using java version “1.8.0_31”

Are you using the keystore you build on the Mac on Windows or did you build a keystore on Windows?

What version of Corona SDK are you using?

Thanks

Rob

On stat from google play I see I have no user with android 4.2 and previous    

I creat the keystore on windows and I copy it(the file) on the mac.

On windows 2016.2863 and on MacOS 2016.2843

Thanks

Rémi

Is the version of Java you’re talking about the JRE (Java Runtime Environment) or the JDK (Java Development Kit). The are different products.

Rob

I am talking about JDK

Rémi

We are still pretty confused about what’s going on. Which version are you trying to deploy to Google Play? The version you are building on Windows or the version you are building on OS X?

We want to get more log information. On Windows can you run “cmd.exe” (go to the start area, type in cmd.exe and hit enter.) In the window that comes up paste in this command:

reg ADD “HKEY_CURRENT_USER\Software\Ansca Corona\Corona Simulator\Preferences” /f /v debugBuildProcess /d 2

and hit enter.

Now when you run Corona SDK you will get more information in the logs about what is going on. Capture all of that log and paste it back here.

If you are trying to upload your OS X built version, you need to do the same on OS X but its a bit different. First run the Terminal app (click on the magnifying glass in the top right, type in “terminal” and hit enter)

Then paste in:

defaults write com.coronalabs.Corona_Simulator debugBuildProcess 2

Then… please verify on Windows that you can build and install to a device with a debug.keystore. Then try with your keystore. By installing, I mean having the phone tethered to the USB port and using “adb install” to install the app. Capture any messages  by using “adb logcat” too.

Let’s keep OS X out of the equation for now.

Rob

I try to build with 3 computers.

One on windows jdk 1.8, the game can’t be install on Android 4.2 and previous

A mac, with debug keystore it’s work and with the keychain I have the building error

Another computer on windows jdk 1.6 (uninstall totaly jdk, jre… the commputer crash many time and after reinstal jdk and jre 1.6 the computer work properly)

      with debug keychain it work

      with a keychain build with this computer it’s work

      I try to use my storechain of the app of the googleplay and I wasn’t enable to enter the password. When I choose the file I enter the password reject it.

I need to use my keychain create with my computer on jdk1.8 because a lot of person already have the game and with a new keychain they can’t update the game.

What can I do? Can I clone my corona sdk of my computer with all preferences on my other computer? If on my computer with the good keychain I downgrade jdk I won’t have any problem?

Thanks

Rémi

If you have a good keystore that you made, you can just copy that to the different computers  you work on. If you’ve lost the password to that keystore, you are out of luck.

If you do not have a good keystore, I would recommend making a new one on the Mac. Its easier there than having to deal with typing in paths on a PC. Then copy that keystore to the various machines you use. You will probably have to create a new app since Google won’t let you update the existing one and encourage your users to move to the new one.

Rob

The computer finaly accept the password!!!

I hoped that if I copy corona sdk on the other computer the preference where in it and I hadn’t to enter the password. But it’s didn’t work.

On the cumputer where I copy corona worked well but after the copy I had the same bug than on the computer the copy came from:

ERROR: Runtime error

?:0: attempt to index global ‘network’ (a nil value)

stack traceback:

?: in function ‘downloadManifest’

?: in function ‘downloadQueuedManifests’

This bug isn’t a problem because when I want to simulate the game with corona I add this line settings.plugins=nil and when I don’t put this line I can build and the apk,exe… work

That mean the bug of network isn’t cause by my firewall or…

My game will now work on every phone!

Are you still having problems?