ERROR ITMS-90096: "Your binary is not optimized for iPhone 5" - Never seen this msg before

@Rob,
By the way, looking at the Static Method section of this Corona doc, seems to need to be updated if there is a 3rd image now required:

https://docs.coronalabs.com/guide/distribution/launchFile/index.html

@Rob, I got the LaunchScreen.storyboardc to work, but there are two things you should consider making more clear in the online document at https://docs.coronalabs.com/guide/distribution/buildSettings/index.html#launchimage

  1. It might be worth mentioning that the sample project is an XCode project and the storyboard file is NOT included in the zip file list. You MUST launch XCode and do the EXPORT. Perhaps this should be obvious, but I’d still recommend making it more clear, especially for those of us who really never use XCode for anything - I used to use XCode to see console messages via ‘devices’, but now I’ve found using the Applications -> Utilities -> Console.app much easier, so really, I never have to use XCode - and isn’t that one benefit of Corona (non-Enterprise)?

  2. Also, another important worthwhile point is to know that when you export from XCode, you need to export the ‘package’, not just the storyboard. This will result in the proper filename “LaunchScreen.storyboardc” - whereas the ‘c’ at the end is missing if you don’t export the ‘package’.

  3. It may also be worth mentioning that after putting “UILaunchStoryboardName = “LaunchScreen”,” in build.settings in the iPhone - plist section, that we can either remove or block-comment out the uilaunchimages section using --[[and --]]

If these two points were more clear in the docs, I wouldn’t have had to bother you so much. So, please accept my apologies. Hopefully this feedback will be helpful.

I love Corona and the amazing technical support work your team is doing. Seriously. With the new version of Play The Bible Ultimate Verses due out by the end of April, many have told me it is the most sophisticated Corona-based game they’ve seen. If there are any features I’ve implemented that you feel may be of benefit to the community, just let me know and I’ll do my best to keep contributing to this amazing, thriving community of developers.

I’ll pass the notes on.

Rob

“many have told me it is the most sophisticated Corona-based game they’ve seen” - Now there is a sweeping statement :wink:

@SphereGameStudios, yes, perhaps. Sophisticated simply means the number of features implemented. I’d prefer to hear “best game play” or something as such. The point is, however, that Corona is a fantastic platform that allows us to create sophisticated apps thanks to a solid core and expansive plugin library.

Well, I thought this problem was solved, but now I’m getting this message on my iOS device:

Fatal error generating launch image for com.playthebible.rdgames: Error Domain=UILaunchStoryboardErrorDomain Code=2 “Error loading: There doesn’t seem to be a valid compiled storyboard at path ‘/var/containers/Bundle/Application/3262625D-D584-4F35-A009-CFA32113C199/PlayBible.app/LaunchScreen.storyboardc’” UserInfo={NSLocalizedDescription=Error loading: There doesn’t seem to be a valid compiled storyboard at path ‘/var/containers/Bundle/Application/3262625D-D584-4F35-A009-CFA32113C199/PlayBible.app/LaunchScreen.storyboardc’, UILaunchStoryboardClientBundleIdentifier=com.playthebible.rdgames}

Any idea what’s wrong?

@troylyndon
It looks like you renamed a ‘.storyboard’ file to ‘storyboardc’. When you export the Launchscreen you must change the File Type to Interface Builder Storyboard Package. (See Step 9 under Xcode Configuration here)
If you forget this step, the exported file will be of type ‘.storyboard’ instead of ‘.storyboardc’.

Okay, one problem remains. Although I can see my launch images, it seems no matter how I attempt to rotate our logo on the launch screen images, it always appears in portrait mode - so with our game working only in landscape mode, is there some setting that must be changed for a landscape mode launch screen, since rotating the images 90 degrees doesn’t appear to work?

The launch code seems to detect the rotation of the image and always set it to portrait. This is very strange.

@troylyndon

If you design your png files in landscape orientation (example @1x=480x320, @2x=960x640, @3x=1440x960) it should work.

Keep in mind that iOS is a bit nasty when you switch launch screens as the system caches the old launch screen. 

Any change to the launch screen will not show up just by deleting the app and reinstalling a new one.

The only way to empty the system cached launch screen is to delete the app and reboot the device. After rebooting you can install the app with the new launch screen.

@ingemar_cl

  1. your suggestion worked exactly. However, on my iPhone 7, the width of the Launchscreen images doesn’t reach the edges, and so there is black on the left and right. Do you happen to know if I can extend the width of the Launchscreen images without breaking it?

  2. perhaps the best advice you provided was the note that the iOS is, as you put it, a bit nasty by caching the launch images, so I couldn’t see the changes I was making. Thanks a lot for that great insight!

@troylyndon

In the Launchscreen Xcode project you can change the Content Mode of the Launch image from “Aspect Fit” to “Aspect Fill”.  The launch image is found in ViewControllerScene->ViewController->Launch and and Content Mode is found in the Attributes Inspector within the Utilities panel on the left (4th icon from the left, looks like a small slider).

With “Aspect Fill”, keep in mind that you should not have any objects near the edges of your image as on some devices the image will zoom in to fill the black areas. In your case, for phones, the top and bottom parts of the image will bleed off-screen, so be careful not to have any objects close to the top/bottom of your image. On tablets the left/right parts of the image will bleed off screen, so you should keep and eye on that too.

You can see the result of what your images will look like on different devices directly within Xcode without having to install on device.

There is a “View as:” area on the bottom-left of the work area. Click on it to reveal a device/orientation selection list. From there you can select different devices/orientations to view how the launch image will look on that particular device.

Having thought about it some more, it may be better for you to design your images in a 16:9 ratio instead of the rather outdated 3:2 ratio as most phones nowadays have a 16:9 ratio. You should still change the Content Mode to “Aspect Fill” to avoid black bars though, and pay attention not to have objects near the edges just in case the edges bleed off screen.

Or just change the background color of the storyboard to match the background color of your image. In Xcode, click on the outermost object in the Storyboard View and in the inspector on the right (middle tab of the 5 small tabs at the top, I think, I don’t have xcode up, but the tutorial should cover this), find the color setting and make it whatever you need it to be.

Rob

D’oh!

@troylyndon

Go with Rob’s suggestion…The most obvious (and best) choice  :wink: