Hi Rob (and other Corona folks);
I began this thread way back in January when I was trying to update a successful Nook app. I certainly appreciate Corona’s fixing it.
But . . . I have a show-stopping problem that is somehow (I believe) related to the “fix” of using the specific build 2014.2263 to work with the older Android 2.2 devices like the Nook Color.
I have finally returned to trying to do that update that got postponed in January. I am building on a Windows PC with 2014.2263 and I am including two plugins: Flurry and Fortumo. The app doesn’t NEED Flurry. But it does NEED Fortumo or else monetization goes away.
I can build the app without errors and I can install on a Nook Color test device and run the app without errors of any sort. That is true until I try to initialize my in-app purchase code and use the Fortumo plugin. When I call this:
[lua]fortumo = require(“plugin.fortumo”)[/lua]
I get this error:
V/Corona ( 1296): > Class.forName: plugin.fortumo.LuaLoader
V/Corona ( 1296): WARNING: Could not load ‘LuaLoader’
I/Corona ( 1296): Runtime error
I/Corona ( 1296): module ‘plugin.fortumo’ not found:resource (plugin.fortumo.lu) does not exist in archive
I/Corona ( 1296): no field package.preload[‘plugin.fortumo’]
I/Corona ( 1296): no file ‘(null)/plugin.fortumo.lua’
I/Corona ( 1296): no file ‘(null)/plugin.fortumo.lua’
I/Corona ( 1296): no file ‘/data/data/com.adveractive.game.justjumblenook/lib/libplugin.fortumo.so’
I/Corona ( 1296): no file ‘./plugin.fortumo.so’
I/Corona ( 1296): no file ‘(null)/plugin.fortumo.so’
I/Corona ( 1296): no file ‘/data/data/com.adveractive.game.justjumblenook/lib/libplugin.so’
I/Corona ( 1296): no file ‘./plugin.so’
I/Corona ( 1296): no file ‘(null)/plugin.so’
I/Corona ( 1296): stack traceback:
I/Corona ( 1296): [C]: in function ‘require’
I/Corona ( 1296): ?: in function ‘require’
I/Corona ( 1296): ?: in function ‘_listener’
I/Corona ( 1296): ?: in function <?:141>
I/Corona ( 1296): ?: in function <?:218>
Note that my build.settings file and my Fortumo in-app purchasing code HAVE NOT CHANGED since the last time I was able to successfully build an update last November (using an even older build of Corona - 2223).
I’ve included the contents of my build.settings file below as well as a snippet where the app DOES FIND ans SUCCESSFULLY LOADS Flurry (so it does handle that plugin). But it is choking on Fortumo.
Please can you help?? All of that work your engineers completed to support that old build will not assist me a wit if I cannot collect money from in-app purchases. 
Thanks;
Steve
=======================================================================
[lua]
– build.settings
– NOOK - No Advertising, Fortumo for in-App Purchases
– I have to build this using Corona 2014.2263
settings = {
orientation = {
default = “portrait”,
content = “portrait”,
supported = { “portrait”},
},
plugins =
{
– key is the name passed to Lua’s ‘require()’
[“CoronaProvider.analytics.flurry”] =
{
– required
publisherId = “com.coronalabs”,
},
[“plugin.fortumo”] =
{
– required
publisherId = “com.fortumo”,
supportedPlatforms = { android = true },
},
},
android =
{
versionCode = “22”,
usesPermissions =
{
“android.permission.INTERNET”,
“android.permission.ACCESS_NETWORK_STATE”,
},
},
}
[/lua]
=======================================================================
– This is the console output where Flurry loads fine (so this plugin is OK):
V/Corona ( 1448): > Class.forName: network.LuaLoader
V/Corona ( 1448): < Class.forName: network.LuaLoader
V/Corona ( 1448): Loading via reflection: network.LuaLoader
I/Corona ( 1448): Platform: BNRV200 / ARM Neon / 2.2.1 / PowerVR SGX 530 / OpenGL ES 2.0
V/Corona ( 1448): > Class.forName: CoronaProvider.analytics.flurry.LuaLoader
V/Corona ( 1448): < Class.forName: CoronaProvider.analytics.flurry.LuaLoader
V/Corona ( 1448): Loading via reflection: CoronaProvider.analytics.flurry.LuaLoader
=======================================================================