Facebook API and Open Graph v2 issues

Woah - just looked at the process for adding the ‘publish_actions’ permission. You have to provide them with a simulator build and screenshots showing how your app will interact with Facebook. 

This is all fine if you’re a big company and you can hire minions to do all this rubbish, but as an indie developer it’s just another huge set of hoops to jump through, rather than actually doing the fun part of the job - i.e. coding.

Spot on! The bar has risen too much for the small guy to support these features. I for one don’t see the ROI on facebook integration. If these features are heavily requested by a paying client I will work on them but otherwise for my casual games etc its just not worth it.

@ksan +1

Facebook isn’t infrastructure. I don’t see why people bend over backwards to implement it in the first place. 

at first I was all:

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then I was all:

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@Panc Software  :slight_smile:

Here’s back at you… In the words of my hero

https://www.youtube.com/watch?v=W8hxrdt9BtY

For my purposes it’s straightforward. On iOS:

native.showPopup(“social”, {…}) 

On Android:

fb.showDialog(“feed”, {…})

No Facebook reviews needed and images/text/links posted to timelines. Works for me but I appreciate it might not fit everyone’s needs.

Hi, MAS1.

Can you post  a sample code usage for android, with how you are using the facebook.showDialog?

Currently we have even troubles to  make this one working, 

Thks

@sign.in

The code i use is from the sample/docs.

Not much point posting it up. Why? Because the code is in the docs/samples and there are so many setup issues on the Facebook portal side that one step wrong will throw it all out.

I appreciate this is not too helpful! However, all the answers are in the forums/docs and repeating it all hear would require more time than I have due to heavy work commitments.

The Facebook sample app is the code I use. Best of luck!

ok, just though you used some extra parameters from the facebook api.

It’s not that bad, I’ve gotten two through already.  In my case both were limited to ‘share your score’ type photo posts, so I really didn’t have four separate screens to give them.  So I gave them:  in-game where the fb share button was, fb in my desktop browser showing an actual post, desktop browser displaying Corona’s fb guide sample posting code, my text editor showing my actual posting code.  (and then described similarly as above in the ‘notes’ section they provide)  They took it, no questions asked.  For such uses, I think they’re more interested in running the app (make sure you give them a nice simple “press this, then press that” walkthrough in the notes)  Also make sure your app DOES NOT auto-fill any user message text (that’s a guaranteed rejection – unless you just get very lucky and they don’t notice, which is unlikely since it’s now high priority criteria)

  

Confirming: new apps MUST complete the review process for extended permissions.  otherwise you will NEVER get the extended permissions as a “real user” in a “live app”.  you can publish it publicly before completing review, but it’ll only work properly with your dev/test accounts.

On (or about) May 1, 2014 – it essentially “just” happened.