Facebook Request Friends and Email

@Rob, thanks for the reply.  Unfortunately I’m still getting a problem with the Facebook sample app.  I changed the lines of code as you suggested (and also changed the Facebook appId in build.settings and main.lua), but I get the following error printed to the console of my device:

The ‘Passive’ connection ‘Facebook’ access to protected services is denied.

(Then after 20 seconds, a Facebook web view is displayed and I’m navigated to the Safari iOS app - which is the same problem I had before when using two Facebook login calls)

However, the second time I open the Sample Facebook iOS app, I have no such problem.  I’d be really grateful if you could confirm whether or not you’re getting this problem, or if you have an idea of what’s going wrong (I’m stumped!)

Thanks,

Ed

@Renato, thanks - although I still have a (different) problem when making two Facebook logins (as mentioned above)

The slow login using the web browser is a problem that’s been reported to the engineers.  But once you get logged in (and it will log you in), things work like they should.

Rob

Ok, thanks Rob… although if it were just a bit slow, I could deal with that.  At the moment, it’s barely useable.  Surely this isn’t what every Corona app using Facebook looks like at the moment?

Video of Facebook Sample App:

http://youtu.be/U9kbBvr7QT8

  1. 20 second delay

  2. Doesn’t open the native Facebook app (it opens Safari)

  3. When navigating back to the Facebook Sample App, the user has to close (or log in a second time through) a Facebook web view

Hi @edmoyse, like I said the engineers are aware of it.  No, this isn’t a good situation, but it also doesn’t seem to be effecting everyone either. 

Also regarding your video link:  It’s on site with ads for porn services and it never played the video and started a series of popup’s.  Please try to avoid using sites that are going to potentially take people to sites with inappropriate content.

As I said above, once you get through that painful initial login, it seems to behave as expected as long as you stay logged in (requesting additional permissions, etc.)

Rob

Well I didn’t originally want to upload it to my YouTube account… and that video sharing service clearly has very good SEO :wink:

Anyway, edited it now - hopefully you can view it.

What’s the expected time frame for the fix, and will it be released as a daily build?

Thanks again,

Ed

P.S. you said it doesn’t seem to be affecting everyone… do you know who it isn’t affecting, and is there a way I can become part of the unaffected?

@edmoyse, if I knew how to get you unaffected, I wouldn’t need engineering to look at this :-)  I don’t know specific people, but there are more than the 4 people reporting this using Facebook, ergo, it doesn’t seem to be affecting everyone.

Rob

Ok - thanks Rob.  Do you have any idea how long it’ll be?  I don’t want to release with this problem…

Unfortunately, no I don’t. 

Do you know whether this is a low or high priority task for the engineers to look into?  

At the moment I’m completely in the dark - so don’t know whether to wait or try something else… I have no idea what fraction of users this problem is affecting - e.g. if I’m among 1%, then I could be waiting a very long time.

Can you try building again?

We made an update to the plugin today and I’m no longer experiencing this issue.

Rob

You could use a 3rd party service like Scoreoid and register usernames there.

It is a way to circumvent the need to publish things on FB (like publish to friends) and still be able to connect to friends (from FB user_friends list).

I haven’t tested if this affects the number of logins.

@Rob, brilliant - tested it, and so far it seems to be working - thanks!