First app popularity problem

Here is my app’s link on google play:

https://play.google.com/store/apps/details?id=com.saiphan.neighbours

Here’s my contribution about two games I made, Enigmatik and Hangmania, both in french and english, not killer games I precise :slight_smile:

Without advertising and no review, here’s what I get :

Last year  (after 1 year) :

  • Enigmatik (free demo) : 10,000 DL

  • Enigmatik ($0.99) : 316 DL

This year:

  • Enigmatik (free & full) : 357 DL in 1 month

  • Hangmania (free & full) : Only 100 DL in 6 months

My conclusions are:

  • It really depends of the game style. It seems logic that people prefer original games than classic with many clones.

  • There’s no doubt, last year was easier because there were certainly less game on the market.

  • Be original and make games for fun before all!

Try them here :wink:

https://play.google.com/store/apps/details?id=fr.bitlines.wisdom.enigmatikfull

https://play.google.com/store/apps/details?id=fr.bitlines.wisdom.hangmania

I think it’s all in luck and idea. For example I’ve did simple app to scare your friends( tons of this in store already ), made it in 4-5 hours and published it on store. Got 70000+  downloads and lot’s of active users. Made another app that makes you a list what u have to do, took me 1 week and it got just few downloads. I think you should be more original if u check my scare my friends app you will see that it’s different than others in some ways however even icon can mather will user install app or not so put as much time as u can in it.

* apps that I concretely have on store aren’t made with corona.

Put some text in your screenshots and fancy them a bit, trust me it will help!

Thanks for your tips :slight_smile:

I agree that it’s not necessary the time you spend on the project, it’s also idea, graphics, luck, right time… many parameters which make impossible to find the formula of the success…

Thanks miha1mike123 i will sure try that.

Forgot to say that you should definitely edit your description, make it have at least 800-1000+ words otherwise users will hardly find it or maybe not even find it. I also recommend you to change your game name to for example Neighbours - puzzle game or something like that it will affect your search rank as well. Also be sure to use keywords that are common to your app in description as much as you can .Make first few hundred of words more catchy coz users don’t click to look more at description. But screenshots are the most important when users finally find your app. Would you download the game that looks so boring on screenshots, think you wouldn’t. Think about it when you are editing your screenshots. I must say your icon looks cool! How did u made it? Waiting to see some better results in your downloads :wink:

Hope this advices will help everyone read this post.

  • Mihael