Just try this. You’ll learn from it:
main.lua
--------
local myImage = display.newImage("image.png", 0,0)
local function frameLoop(event)
myImage.x = 200+math.sin(event.time/197)\*100
myImage.y = 100+math.sin(event.time/117)\*50
end -- frameLoop
Runtime:addEventListener("enterFrame", frameLoop)
Let me know how that works for you. Not only is this code much cleaner and simpler, but it is also a lot more flexible. Writing enterFrame events is essential to good game coding so do read up on that, I would advise. [import]uid: 70134 topic_id: 17473 reply_id: 67132[/import]