@ToeKnee - I mentioned China because my analytics on my corona dashboard show that 30% of my New Users are in China, but I’ve only sold 3 copies accross all app stores to China. So you tell me. But, I haven’t specifically looked if the China users are Android or iOS. Honestly I just assumed they’re android because I’ve found my android APK all over the net on pirate sites. I haven’t found any evidence of an iOS version on the pirate sites, yet.
Hi, I just checked some more and it looks like i have had at least 2 apps (thus far) that have been jailbroken (iOS) - and on best guess i attribute this to China for one and India for the other - hell the second one i just found out today.
I’m taking all my apps out of India and china today - obviously i am a small fish - hell call me a plankton - but it’s better to be safe than sorry. It’s wishful thinking but just think if loads of developers suddenly deserted these app stores in the suspect countries - yes it would leave those markets open with sparse choices - but hey if the reality is that you being in that market got you only 3 sales ( me only 1 ( india[1], china[1])) then hey leave it to the likes of CCSaga.
This is a tough business with Pirates on one hand and cloners on the other. I think that starters out need to realise this and the first decision they need to make is this - 1) would i like to make a living at this OR 2) is this a hobby.
I am not trying to discourage anyone - please this can be a very satisfying thing to do - for me i love the creativeness it provides.
IMHO too many answer 2 then because it’s a hobby go the “clone” route - but once they successfully produce a “clone” - they think to themselves hey i made a GAME - and then hey perhaps i can make some cash - and release it.
T.
So, back on the topic of filthy pirates.
My old game Tesla’s Electric Mist had been free for a week, and a couple days ago, I put it back to $.99. So, then yesterday I’m watching my analytics, and notice Tesla’s still getting tons of downloads. It was a bit exciting how many paid downloads it was getting. Several thousand dollars worth. It’s was free for about a week, and it’s currently #30 on What’s Hot for Games/Puzzle and Adventure in the U.S. So, I thought those two things combined were what was driving the sales so well.
I woke up this morning to a very disappointing $14 worth of real sales. So, thousands to fourteen. Very Very Very disappointing.
So, you can chalk up one more cost to pirating - emotional roller coaster.
I doubt it’s much consolation, but I was one of the 200 who paid for Zeus Ball and my son still fires it up every now and then. Cheers
@Cambridge Lane Studios - Well good to know someone enjoyed that one. I made that prior to finding Corona SDK.