From The Blog: Corona Labs annual update

I was thinking the exact same thing. If i give 50 to schova and at some point 300 people have done so as well, would schova get 15000 minus costs and taxes or would some part of that go to another developer?

15000 ( assuming dollars? ) wouldn’t sustain a full-time salary.

Well, depends. If it is 15,000 USD per month, then that should be plenty enough after all taxes and other deductions. But, I would first focus on getting to such a comfortable figure. :stuck_out_tongue:

Yes. It is difficult to find link to sponsor right now. We are still getting payed, and Corona is under Appodeal’s caring wing. I won’t fight off money, but we are not dependent on the contributions for now. We would add links to the main repo, and more information on funding model as it would get closer to the May. At this point I have confidence that given a call to action we would be able to have Corona a full time job.

For now we have a lot of things to do. Thank you so much for your generous support.

Also, we got emails from several companies & individuals pledging to support crowdfunding. But also, usually crowdfunding works better with crowds. So don’t shy away to chip in, even if it would be a cup of coffee, when the time comes.

I am extremely grateful for your support, and in any case I would try super hard so you can continue to ship your games or make them for fun. I love you, and I won’t let you down. For now we have job to do.

We was thinking about how corona would be going forward. And to be honest, I would welcome any 3rd party Stores integration. We have many talented developers in community (duh!) and some of you suggested making their own marketplaces. I don’t see anything wrong with it, more than that, I would welcome the opportunity for plugin creators to profit. Closure of the store is really the saddest part of the whole enterprise. But I hope new store would be getting up soon-ish.

Saying that, https://docs.coronalabs.com/ is now fully migrated to, and automatically deployed from the GitHub repo. People was reporting it is way more responsive now :slight_smile:

Oops yea, for some reason I was thinking yearly contributions. Blame toddler induced sleep deprivation :slight_smile:

@Graham - been there   :wink:

I just wanted to add that I have been using Corona for the past 10 years and that I am not going anywhere. I love using this software.

Making games in Corona is honestly one of the great joys of my life. I look forward to it every day.

I actually kind of like that it will be Vlad and a small team of people working on the engine. It feels more nimble to me. I can understand that maybe a larger team would be able to add more features more quickly, but not necessarily. Too many cooks and all that.

My first professional job was as an animator at a company called Berkeley Systems. I worked on screen saver software called After Dark. At the time, it was one of the most successful software franchises i the world. It was installed on millions of computers. And we also had a trivia game called You Don’t Know Jack that was constantly doing battle with Quake week after week for the number 1 position.

We had aquariums everywhere, 100 or so employees, and a huge spiral slide that went from the second floor down to the cafeteria. And a huge snack budget. The fridges and cabinets were always full of free candy bars, cookies, crackers, soda, etc. etc. - it was great. They went out of business a year or two later.

Then I was a Flash developer for years and year. That was great too. I started Fire Maple Games by making games in Flash, wrapping those games in software called mProjector to make .exes and selling them on my website. It was very successful.

It seemed everyone was using Flash at the time. I went to several Flash developer conferences and they were sold out. Thousands and thousands of developers there. The hotels would be sold out around the events. It was crazy. Adobe bought Macromedia for 3.4 Billion dollars to acquire Flash. Now Flash is pretty much gone.

Technology is so fickle. I still can’t believe that Atari, Commodore, Kodak, Nokia, etc. etc. are out of business. it’s crazy.

So whatever it takes to keep this software alive and viable as long as possible  - I’m in.

As a Finnish person, I feel like it is my national duty to inform you (and everyone else) that Nokia is still very much in business. They are even making phones again! :stuck_out_tongue:

@XeduR @pryric - haha forgive me! 

Were you responsible for the flying toasters?  :smiley:

Your post brought back a lot of memories.

Fire Maple Games - have always loved your games. Beautiful graphics, storylines and very enjoyable puzzles. Glad to hear you’re sticking around.

@schizoid2k - I helped work on them but  Iam not responsible for them :slight_smile:

It was a very interesting job. We were trying to entertain people while they were away from their computers. :smiley:

@keystagefun - thanks so much!

Those Flash years were some of my favorite freelance years.  As a solo artist, programmer, developer - Flash let me compete with small firms.  I developed websites but never had to make one for myself as one job lead to another via word of mouth. . .  and then it all disappeared overnight,  like my Atari ST  :wink:

@firemaplegames I remember You Don’t Know Jack! Loved that game and the voice is STILL stuck in my head a couple of decades later.

I had no idea the company behind it was so successful, and I certainly never expected to come across one of the people behind it. Brilliant!

@firemaplegames Wow, lots of familiar names there!

Having worked in the multimedia / new media industry since the early 1990s, I share your observations. After 10+ years of using Corona and numerous other tools and languages over the years, I agree Corona and Lua are the most fun and enjoyable for building games and apps. Needles to say, I’ll continue using and supporting Corona.

You mentioned so many familiar names: After Dark, You Don’t Know Jack (I did a clone in Director for teaching kids nutrition, it was fun and fast-paced with LOL voiceovers and effects), mProjector, and the good old days of Flash conferences. (Back when Flash was at the top of the hill, I was invited to speak at different conferences, it was a blast hanging out with developers in different cities and countries once every few months.)

P.S. I talked to Walter Luh (one of the original creators of Corona) and he showed interest in getting involved helping Corona move forward!

Corona would move forward if integrated into other platforms. MIT license would bring such a new direction. 

Possibly it could be integrated with Adobe Animate where Air SDK was removed recently (you can install it separately if need).  Interactive Animation or visual storytelling work better with 2.5D cross platform SDK like Corona.  

Corona is also good for learning programming in school.  Preinstalling the simulator to PCs by manufactures. If Corona comes with Chromebook or run on Raspberry Pi or Jetson Nano, it could be fun too.  

Thank you Corona team for your work over the many years, Kwiksher will support the SDK to continue to build apps.

    https://kwiksher.com/blog/2020/02/19/from-the-blog-corona-labs-annual-update/

Yamamoto

Switch, Xbone and PS would all be cool, but I think they arent at all important for the core team for the next 6-12 months at least. Sure if someone starts to open source dev a switch port that’d be cool.

Holy sh-te!! Did you actually work on that yourself??  I have to say it’s still one of my all time favourite games (the original version that is).

There seem to be a lot of smaller bugs in corona that people have mentioned over the last couple of days. Like issues with building for amazon, screenshots being of wrong size, and so on. Is there some place where all issues like this could be listed and perhaps voted for? Maybe in github or something? Just so that all important bugs like these are kept in one place and dont get forgotten.

https://github.com/coronalabs/corona/issues
But also amazon issue seems to be more of a specific plugin rather than engine