I keep thinking that with so much support from so many active users, Corona can’t die, surely. I don’t know the usage figures or the numbers of people who would fall into the “yes I would definitely pay a subscription fee” camp, but surely someone, somewhere, must see an opportunity to take this on as a genuine business opportunity through charging for the software.
Lower fees / a free version for casual users, students etc. and higher fees for those of us making a living from our Corona apps doesn’t seem like a crazy idea does it…? Sadly we don’t have the expertise ourselves, but would gladly contribute financially if there were any guarantees made around ensuring support for future Apple / Android updates.
The way everyone is talking though, it seems like a lot of folks have either already looked elsewhere or are doing so at this stage.
So I guess the next question I have is recommendations for alternatives.
Unity looks like a fantastic option in many ways, especially in terms of not ending up in this kind of situation again, but for reasonably straightforward 2D games, is that like using a sledgehammer to crack a nut? Fine with the cost if it guarantees long term support but learning curve? We have 20 years of programming experience so not phased by working with other languages, but preference would be for an easier port of existing code / shallower learning curve if possible.
After that it gets more difficult to find an obvious choice that has the long term guarantee of being viable in 3 or 4 years.
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Godot is one option I’ve seen mentioned and looks to have an impressive array of features.
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Game Maker Studio mentioned by Fire Rabbit
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Construct keeps popping up
There are tonnes of options. If anyone has any strong views on what might be worth looking into as a priority that would be a great help.
Deal breakers for us are a good 2d graphics engine, network capabilities for sending / receiving data from a remote server, sqlite support, security and a decent audio library including recording via the microphone. Ability to publish for iOS and Android essential. Other platforms a bonus.
One thing that would make big difference for us is understanding whether an update made in another SDK to an existing app made in Corona would be able to tap into the sqlite database already stored in the documents directory by our Corona app so as to maintain progress made within the app so far. Anyone see any potential issues with that? The answer to that I imagine would be helpful to lots of us using sqlite to store game data.
Thanks.