From The Blog: Corona Roadmap 2017

@Carlcoolbear

We have some technical hurdles our engineers are trying to overcome. We believe we’ve gotten past one of those hurdles. We don’t like to give out dates as they tend to get treated as promises instead of estimates but it’s at least a month away. If everything goes well, hopefully it will be in that time frame.

Rob

Thanks Rob. Great to get such a fair and timely response to questions.

Carl

Great news on the tile engine. How’s that going? Any news idea when you guys might get that out?

Keep up the good work.

We don’t have an ETA yet.

Rob

Hello Corona,

I know its a tough question, but would you be able to give an update on your roadmap ? If for example you know that some items will slip from one quarter to another, it would be nice to know. It happen so many times in development, I know, been there, still there :), and for us to know in advance we can manage expectation and don’t ask the same question again :slight_smile:

Best,
Nick

We are getting ready to put out a new public release. We can probably update the roadmap sometime afterwards.

Rob

Excellent news, thank you Rob.

When we could try the alpha or beta release of “HTML5 build” support?

Our engineers are very actively working on this.  We don’t have a time line. There is a lot to put together.

Rob

Thanks Rob for your information

Any chance for the revenue-shared version of Admob plugin in the nearest future? Appodeal increases app size too much and tends to slow down apps. Other ad providers don’t perform as good as admob (are there any cpc- based other than admob available?).

We were planning on it, but I don’t know the current update on it.

Rob

Thanks for sharing the roadmap. I am looking forward to the free version of Corona enterprise. With that, I suppose everyone can now submit plugins to the marketplace?

On the other hand, I am very disappointed to see that native ads for Admob will only come in Q4 this year. I thought we are very near to the release of this feature as mentioned by someone in the management team previously? 

“Revenue-share based AdMob plugin” -> Wow, sounds great!

“Tile engine” -> Wow wow wow

Thank you for sharing the roadmap and keep up the good work.

Btw

https://forums.coronalabs.com/topic/69076-roadmap-june-1st-scott-harrison-edition/#entry358738

Wow… really exited to see these bullets. 

  • Make Corona Enterprise free by merging it with Corona SDK into one product (Corona).

  • Open access to CoronaBuilder for all users.

  • Begin open-sourcing parts of Corona.

I hope this move will attract a lot of new pro users!

Wow, it is really nice to see such list, and to know what we can expect for the whole year! Here’s some feedback / questions from my side.

 

"Make Corona Enterprise free by merging it with Corona SDK into one product (Corona)."

Love it! It would give me the freedom of experimenting with it, which could result in sharing plugins whenever I make one for myself.
 

"New animation plugin for more customizable and controllable tween/timeline animations."

Very curious about this one! 

"P** lugin GUI in the Simulator."**
It’s not very clear to me what this is exactly, what will it do? and what will it offer to developers?

"Tile engine."

Also not very clear yet, will it be like a core engine that can be used by existing plugins (like Dusk/MTE)? Or a replacement for those plugins? 

"Graphics improvements such as addressing seams between tiled objects, vertex coloring in meshes, etc"

Seams between tiled objects like the ones which can occur when using any non extruded imageSheet?

"Text rendering plugin"

What would this do exactly? Improve the current rendering of display.newText? or will it offer a new solution of handling text?

"Make Corona Enterprise free by merging it with Corona SDK into one product (Corona)."

This is gigantic for me. It means a few things. 

  1. I can stop looking at other options for my map app. As soon it is available, I will start working on creating a map API. 

  2. I can bring Apptentive back to my apps (by creating a plugin).

  3. And it probably means that I will pay for the Applovin plugin instead of getting Enterpise or pay for the V-play engine.

Let me try and answer some of these:

"New animation plugin for more customizable and controllable tween/timeline animations."

This was originally going to be Transitions 3.0. but we decided to pull this into it’s own library.  Its like transitions with timelines. 

 

"P** lugin GUI in the Simulator."**
I believe the goal here is a way to simplify how much work you have to do in build.settings when adding plugins. You would bring up a screen and check the plugins you want and it would write that section of build.settings for you.

 

"Tile engine."

It will do a lot of what MTE and Dusk does, just officially supported. There are multiple ways to load in Tiled files and process them. So this isn’t meant to be a replacement for MTE or Dusk, but an alternative. 

 

"Graphics improvements such as addressing seams between tiled objects, vertex coloring in meshes, etc"

Seams between tiled objects like the ones which can occur when using any non extruded imageSheet?

 

I’m not 100% sure on this one, but that sounds right. This could also be to address a known issue when using TexturePacker to pack tiles with transparency that creates some size issues.

 

"Text rendering plugin"

There are multiple feature requests to improve text rendering which includes HTML like inline bolding/italics/color changes to allowing stroking of glyphs. There are a lot of possibilities for this one.

 

Rob

I have to say that I am pretty pleased with this road map!!!

I plan, after release, to try to deploy to Google TV, AndroidTV, and TVos.  Is that really all pushed back until Q42017-Q12018? Or can I deploy and sell now on those platforms?

  • Android TV 4K support.

Does this one mean that is completely off the table until that is done? Or is there a lesser route?

I noticed tvOS doesn’t support GameCenter and IAP (Which is fine for me, I am not IAP related atm) So I am just wondering how I should plan the rest of my year.

Thanks!