Yeah that is the function I wanted, thanks for the help. I will have to spend some time understanding the insertion of a camera though :huh:
I think dead ops arcade is the game that best represents my plan.
YouTube link: https://www.youtube.com/watch?v=uNBsQmU3oXA
Ps skip to 37 sek.
Looks like you’re thinking about making a top-down omni-scroller.
Questions:
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Is the map unlimited or does it have defined boundaries?
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If the boundaries are defined, are they uniform (like a rectangular area) or arbitrary (may have any shape.)
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Is the world all open or are there buildings you can enter?
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Is your plan to make a shooter?
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Do you plan to have a player character similar in mechanic to the one shown?
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Do you intend to have multiple levels and/or area that are loaded separately?
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How do you plan to control your character? On screen joystick? Twin sticks? Buttons? Other?
Note: Just in case, I did want to mention that the video you shared is actually 3D. You said it was close, so I am assuming you’re ignoring that facet of the video and that there will be no perspective.
If you want to make a game with perspective (say isometric or similar) then that is (quite) a bit more work. I suggest first making a pure top-down game to learn about level creation, loading, etc.
A long time ago, I helped put together a whole set of videos on ‘top down’ shooter design: https://www.youtube.com/playlist?list=PLQUSbLhyMnAqWcw-9DrKl2szm4_ii8pS1
The end result can be found here (game requires game pad to play because it was intended for desktop games):
Here is a video of the game and other parts in the download (no sound):
https://www.youtube.com/watch?v=_HYqAsUzaQU&feature=youtu.be
PS - There are lot of other games here too:
https://github.com/roaminggamer/CoronaGeek/tree/master/Hangouts/ICanMakeThat
Hi, don’t want to hijack this thread so am happy to take it to a new one, but looking at that top down game I was wondering if it would be possible to do a split screen game so you could have 2 players on different areas of the map at the same time?
I would imagine that if it is possible it would probably be quite a bit of work?
I’ll answer here, but you might want to start a new thread if any additional questions come out of this.
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Yes, I believe it is possible.
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You’d have to implement ‘ghosting’.
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A ghost (as I mean it) is a copy of an object. i.e. The the original is visible in one viewport while the ghost is visible in another viewport.
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I have actually done experiments with this in Corona. I’ll see if I can dig up code that still works. (The experiment was long long ago.)
Discussion taken to this thread: https://forums.coronalabs.com/topic/74031-split-screen-and-beyond/
Sorry I did not notice your questions earlier. Don’t know how i could have overlooked them, but here are the answers.
1&2. The map has defined boundaries and they form a square.
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The world is sort of open, there are no buildings you can enter, but you can’t walk anywhere you’d like either. It has a path you are allowed to walk on and trees and bushes to block other directions.
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Yes
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My character is just a simple hat viewed form above with an indicator where it is looking. The mechanics is somewhat similar with the movement and shooting in the viewed direction.
6.No i intend to only have one map/level where the player will survive for as many rounds as they can manage.
7. My plan is to have two sticks, one for movement and another for shooting.
Addision: My plan is to make a simple top-down game.