Game Optimizing Techniques. How to get to 60 FPS consistently!

I am going to revive this thread.

I am experience some strage frame rate differences if I have a static bakground or not in my game.

The texture is 640 x 200 and doesn’t move at all. The stuff in from barely moves. Yet I notice a drop of about 10 FPS on the latest ipod touch when I make it visible.

Any tips on these from Ansca? It’s coming from a sprite.

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