It was actually a very easy fix. Within the screen module (e.g. “screen1.lua”), in the init function, simply do a Runtime:removeEventListener( “enterFrame”, gameListener ), and whenever you need to unload the module, simply add the event listener back before setting ‘callUnload = true’ [import]uid: 7849 topic_id: 2097 reply_id: 7286[/import]
Where’s the Report Spam/Abuse button? [import]uid: 3953 topic_id: 2097 reply_id: 12429[/import]