GameCenter LeaderBoards and Achievements Enabled Through OpenFeint

To my knowledge, no other games but those being tested by a specific developer (you) should appear in Sandbox Mode. [import]uid: 36022 topic_id: 8097 reply_id: 32834[/import]

Ah OK that probably explains it. Cool - this is a really nice addition!!! Thank you Ansca:) [import]uid: 7863 topic_id: 8097 reply_id: 32837[/import]

One more quick question - what will the minimum spec be for my game now that Game Center is included? [import]uid: 7863 topic_id: 8097 reply_id: 32839[/import]

I didn’t include the OFGameCenter.plist, GameCenter support for the OpenFeint is enable by default ? How to disable it ???

There are any options to provide in the openfeint.init?? [import]uid: 9482 topic_id: 8097 reply_id: 36005[/import]

@mauricio

looking into it… will get back to you as soon as we know something - top things off - OpenFeint changed their forum and lots of their forums didn’t cross over.

c. [import]uid: 24 topic_id: 8097 reply_id: 36006[/import]

I have included the plist file, I have enable Game Center in itunes connect and im pretty sure everything is the way it should be, but I still get the error “this game is not recognized by gamecenter”.

I am not quite sure why I am getting this error or what needs to be done in order for this to work correctly. Any one have any ideas?

Maybe there are some settings in iTunes connect I do not know about?

Thanks in advance! [import]uid: 9968 topic_id: 8097 reply_id: 37395[/import]

I’m also getting the “this game is not recognized by game center” message despite including a plist file and setting up Game Center in iTunes connect.

Is there a way to just disable the game center prompt altogether? Even without the plist file included, I still get prompted to sign into Game Center. I’d rather just cut it out entirely at this point and go with OpenFeint.

Nick [import]uid: 7472 topic_id: 8097 reply_id: 38378[/import]

Hey everyone,

I solved some of my problems and wanted to post in case you were having the same problem. If you enable Game Center, your development binaries have to have the same name as the bundleID in iTunes Connect (I should have known this) to be recognized as compatible.

ALSO, deleting the development binary on your device before uploading a new version seemed to make a difference, FWIW.

Nick [import]uid: 7472 topic_id: 8097 reply_id: 38394[/import]

I’m also having the problem of Game Center saying it is not recognized.

OpenFeint does do its job, if I’m logged out of GC I’ll get to message to log in. Once I do that, i get: not recognized. Everything should be set up correctly. Both in the .plist and iTunes Connect.

However, I’m still using a trial version, so I’m building using development profiles. Could this be the problem? I’ve noticed my builds have bundle id: com.companyname.app, instead if: seedid.com.companyname.app

I’m hoping thats it, because its starting to get a but frustrating :slight_smile:

[import]uid: 14085 topic_id: 8097 reply_id: 38735[/import]

People looking at this info should probably also see the thread about a tricky Game Center issue I ran into:

http://developer.anscamobile.com/forum/2011/05/17/apples-requirements-game-center [import]uid: 12108 topic_id: 8097 reply_id: 39179[/import]

Can anyone please clarify what this mean and provide a step-by-step instruction?

“If you enable Game Center, your development binaries have to have the same name as the bundleID in iTunes Connect (I should have known this) to be recognized as compatible.”

I went to create an Ad Hoc provisioning but when I tried to use the bundle ID in the profile name, it says I can only use alpha and numbers so I guess that’s not the right place.

Thanks. [import]uid: 39031 topic_id: 8097 reply_id: 49167[/import]