Is there a way to make it adjust sensitivity (without only using the mistake count)?
- C
Is there a way to make it adjust sensitivity (without only using the mistake count)?
Can you do gestures that you lift your finger off during the gesture? I see you have an “A” gesture as an example. Normally you would lift your finger off the screen to do the cross bar part (or whatever it’s called).
What about multi-finger gestures too?
@ingemar
Thx
@robert1966
Thx
As far as lifting finger and multitouch that’s some of the features I have plan for 2.0 wanted to get single touch working as good as I can first. It’s still not perfect but I think it’s pretty good so far
@calep
I use a few different things for sensitivity. The two adjustable one are first the distance your finger moves before it reads the location and second is the line width. The wider the line the more accurate the read. Then on top of that if there’s no change in direction it doesn’t read and if there’s a quick change in direction the back ( a wobble) it throws it out
Cool. Well I won’t need finger lifting and multi-finger for months yet. (At least.) I am going to try to make 1 or 2 simple games to get my feet wet before I even think about tackling the bigger game I want to make (and that’s the one that will need those features).
It’s kind of annoying when you have a really cool idea and you wanna tell everyone about it but you have to keep your mouth shut! I wish I already knew what I was doing so I could make the game I really wanna make already. haha.
Thanks a lot for your work on this.
@calep
Wanna give it a test run?
I would love to be able to test out the library too! If you are looking for specifics, I’d do my best to provide it.
Response sent
Looks great! I’m just curious. What angle is acceptable when you define diagonal moves like “4”. Are we talking anything or near 45 degrees?
30 - 60 degrees = 45
thanks. so a star works but pentagon doesn’t :)
i could get a pentagon to work. using my code “82467” would be the definition for a pentagon. although nothing is perfect. this would also define _<> something like this. kinda like you could take a wii controller and swing it like a bat or you could just flick your wrist and get the same result. i could adjust the code to detect more angles, which i had given consideration, but that would also make it harder to define gestures and harder to draw without any wobbling from one angle to the next.
Great!
i will make available for download in the next few days. i havent updated it to work with graphics 2.0 so may have a few issues if your using G2.0
also i have quit working on this project so the code is a bit crude in places. i plan to make a new version for G2.0 that will use a different gesture detection method that will be more accurate
Great!
i will make available for download in the next few days. i havent updated it to work with graphics 2.0 so may have a few issues if your using G2.0
also i have quit working on this project so the code is a bit crude in places. i plan to make a new version for G2.0 that will use a different gesture detection method that will be more accurate