Get Actual Collision X,y?

It was a player object hitting an obstacle object both within a larger level display group. The larger level group gets moved, horizontal scrolling game, but I think in the case I had it wasn’t being moved at the time. Hard to track something like this down when the function seems to work in the most basic scenario.

Hi Greg,

I just tried the sample that I wrote in nested display groups, and it works the same (correctly). So, I think there must be some other issue here beyond the Corona APIs. Let me know if you figure it out…

Brent

Ok. Spent of bit of time already so might need to move on with the work around for the moment.

You found the solution? It’s happening the same to me… And i’m spending to much on this but I need for the game logic of my game :’(

must admit I don’t recall - I think I kept going with a work around (noting I was not fully sure whether it was just something in my code that was at fault)

Its done, dont work if they are “sensor” :slight_smile: thanks!

You found the solution? It’s happening the same to me… And i’m spending to much on this but I need for the game logic of my game :’(

must admit I don’t recall - I think I kept going with a work around (noting I was not fully sure whether it was just something in my code that was at fault)

Its done, dont work if they are “sensor” :slight_smile: thanks!