Hey guys,
I’m working on a game that involves blowing on both iOS and Android, and It appears that getTunerVolume doesn’t work at all on Android, I know it says its not supported on the docs, but I saw some old threads that people claimed they got it working on Android.
I guess before I decide to switch engines, is there any workarounds to something like this to detect the volume on android devices? Or were there any plans to add additional support to this API.
I really like Corona and I would love to stick with it for the games I’m designing, but this could be a deal breaker.
Cheers, Dalton [import]uid: 220758 topic_id: 35924 reply_id: 335924[/import]