haha good for you! I’m in a similar boat. Twitter and Facebook implementations are my final move.
Honestly, I’m probably not qualified in any way to try to solve a technical issue like this, but just incase it gives anyone else a head start, I’ll share significant things I discover. (I’m pretty sure I’ll need Mr. Ranson’s heroics sometime soon.)
1). “Connections to api.twitter.com will be restricted to TLS/SSL connections only.” As far as I know, SSL simply put means the “http” prefix has an “s”, which creates “https.” Twitter now wants “httpS” exclusively.
I searched the GGTwitter file and found two cases of “http”, and both were in links for api.twitter.com.
Now, here’s the weird part, api.twitter.com doesn’t exist. ???
2). Line 18 in the oAuth.lua file provided by GlitchGames on GitHub reads:
local http = require("socket.http")
All I see here is an “http” with no “s”. I have no idea if it’s significant, and I have no idea what to make of this. I’m just sharing.