Google Play Games Gets Cross-Platform Multiplayer For iOS And Android

Bumpity bump… C’mon everyone, we need those votes! By the way, Rob, or anyone else at CL: Any updates on this? I know you may not be able to disclose anything about in-progress updates, but thought I’d ask in case you’re able to. Keep up the good work!

Turn-based Multiplayer and iOS support for Google Play Game Services

This is on the list of things we would like to get to but we haven’t yet.  I’ve not heard of us working on it either.  More votes would be good. 

Rob

Thanks for your reply, Rob. That’s a bummer that it’s not in the pipeline yet. I agree that we need as many votes as possible. I did notice that as of right now, this feature request is the #7 most requested feature. I think it would be a very valuable addition to Corona SDK.

Rob: Any updates from CL on this issue? As of right now, this is #4 on the list of most requested features. However, #2 & #3 on the list have already been addressed, making this the #2 most requested feature all-time that has not been addressed. Also, the “real-time multiplayer for Game Center” request is #17 now, but moving up rapidly.

I took Corona up on their offer, “We are making extended Corona Enterprise trials available for plugin developers” made in this post:

https://coronalabs.com/blog/2015/04/01/open-source-plugins-and-coming-soon-corona-store/

Currently, I am working on an open source iOS GameKit Corona plugin for iOS 7 and greater that will expose to Lua  most of the GameKit Framework. So far I’ve got Leaderboards, Achievements, Challenges and Real-Time Multiplayer working with custom Corona UIs and the Game Center UI. After I get Turn-Based Gaming working I’ll open it up to the Corona community for feedback and testing.

Corona Enterprise is a bit of a learning curve for plugin development: for iOS alone you need to know Xcode, Objective C++, MRR (ARC is not supported), C/C++ and the Lua C API. Along with the Quickstart Tutorials, the Corona open sourced plugins really help with the learning process: https://github.com/coronalabs/plugins-source

After I finish the GameKit Corona plugin and release my game that relies on Game Center Real-Time Multiplayer, I plan on making a GPGS Corona plugin for Android and iOS.

We have to finish Windows and OS-X builds first and get the Fuse Plugin rolled out. After that, we can consider the next things on the list.  But if a community developer wants to do this as a plugin, then that could be a faster path to get the code out. So go for it Animonger!

Rob

Rob: Any updates from CL on this issue? As of right now, this is #4 on the list of most requested features. However, #2 & #3 on the list have already been addressed, making this the #2 most requested feature all-time that has not been addressed. Also, the “real-time multiplayer for Game Center” request is #17 now, but moving up rapidly.

I took Corona up on their offer, “We are making extended Corona Enterprise trials available for plugin developers” made in this post:

https://coronalabs.com/blog/2015/04/01/open-source-plugins-and-coming-soon-corona-store/

Currently, I am working on an open source iOS GameKit Corona plugin for iOS 7 and greater that will expose to Lua  most of the GameKit Framework. So far I’ve got Leaderboards, Achievements, Challenges and Real-Time Multiplayer working with custom Corona UIs and the Game Center UI. After I get Turn-Based Gaming working I’ll open it up to the Corona community for feedback and testing.

Corona Enterprise is a bit of a learning curve for plugin development: for iOS alone you need to know Xcode, Objective C++, MRR (ARC is not supported), C/C++ and the Lua C API. Along with the Quickstart Tutorials, the Corona open sourced plugins really help with the learning process: https://github.com/coronalabs/plugins-source

After I finish the GameKit Corona plugin and release my game that relies on Game Center Real-Time Multiplayer, I plan on making a GPGS Corona plugin for Android and iOS.

We have to finish Windows and OS-X builds first and get the Fuse Plugin rolled out. After that, we can consider the next things on the list.  But if a community developer wants to do this as a plugin, then that could be a faster path to get the code out. So go for it Animonger!

Rob