Hi,
A few things to check:
-
The package names are the same on the developers console and what you built.
-
The key you’ve pasted into config.lua is correct.
-
The user is actually a test account on the developers console.
Hi,
A few things to check:
The package names are the same on the developers console and what you built.
The key you’ve pasted into config.lua is correct.
The user is actually a test account on the developers console.
I’m going through this process currently
Was going to ask a question about not getting a response back, but just noted my “init” call is returning false. Posted a question here about this. Would love to hear back if you’ve had this issue. http://forums.coronalabs.com/topic/39325-licensinginit-google-failing-getting-false-back/
I’m going through this process currently
Was going to ask a question about not getting a response back, but just noted my “init” call is returning false. Posted a question here about this. Would love to hear back if you’ve had this issue. http://forums.coronalabs.com/topic/39325-licensinginit-google-failing-getting-false-back/
ingemar,
Thanks so much for providing your code sample. I finally decided to give this a go again and I got it to work. Well, at least I am getting the correct responses from the Google Licensing server.
I entered in some complicated checking code to handle the case of someone never having an Internet connection enabled when running the app. I give them 7 days before I knock the app back to the free version. At the 5 day point, I give them a warning that they need to do this. Once they have been verified, I don’t do anything with licensing checking for 60 days. If the app hasn’t been able to verify the license in the past 60 days, it reverts back to the free version. And at the 50 day point, I give them a warning about it needing to be verified. Need to do the testing on this part now. I’m sure it will be bug-free.
Not sure if these day limits are practical or not. Seems like they are. And seems like it won’t affect most people. Hope it doesn’t come off as too strict or anything.
ingemar,
Thanks so much for providing your code sample. I finally decided to give this a go again and I got it to work. Well, at least I am getting the correct responses from the Google Licensing server.
I entered in some complicated checking code to handle the case of someone never having an Internet connection enabled when running the app. I give them 7 days before I knock the app back to the free version. At the 5 day point, I give them a warning that they need to do this. Once they have been verified, I don’t do anything with licensing checking for 60 days. If the app hasn’t been able to verify the license in the past 60 days, it reverts back to the free version. And at the 50 day point, I give them a warning about it needing to be verified. Need to do the testing on this part now. I’m sure it will be bug-free.
Not sure if these day limits are practical or not. Seems like they are. And seems like it won’t affect most people. Hope it doesn’t come off as too strict or anything.
Thank you very much for this. It should be added to the android guide!
Works like a charm.
Thank you very much for this. It should be added to the android guide!
Works like a charm.