Got Admob working for Android :)

Kam, I tried adding the script into the html, but the result was the same. No ads shown. Tested on both tablet (Android v3.2) and HTC Desire (Android v2.2.2). The test mode ads also still do get displayed, non-scaled.
Admob app status indicator is green, and I can see requests have been made (on the Admob dashboard).

Where on IRC could I contact you? You could also mail me your IRC contact info at info at akarusgames dot com, if you prefer. [import]uid: 105661 topic_id: 8021 reply_id: 102457[/import]

Hey man, just trying to help out here, don’t know how much success you’re having with this LunarAds thing, but from an outsider’s perspective, my initial response is not to trust it at all. I clicked around on your site, and i think the reason I’m getting this impression is that it’s just not clear to me where you make your money in the whole process. Also, the SDK itself should be one click away, even if it’s necessary to create an account to use the SDK, people are more comfortable if they can ‘see your guts’ before going ahead with an account etc.

Might be worth explaining on the corona forums how you benefit from it you know.
Hope this helps, or better still, hope you don’t need any help in the first place. [import]uid: 68278 topic_id: 8021 reply_id: 111361[/import]

@ sabelo,
We have many successful developers using LunarAds for everything from cross promotion to monetizing at $25CPM’s on Leadbolt - including the developers of the Cannon Cat app, Tiny Monsters, and more.

We are also supported by Corona (Ansca mobile) with a dedicated form location for our LunarAds SDK on this “very site” located at https://developer.anscamobile.com/forums/lunarads

Finally, we are Corona Ambassadors and always support the growth of the platform and stability thereof internally. So let me know if I can help explain things further if you can’t get all of the information you need from the forums or our website.

Best,
Richard [import]uid: 9046 topic_id: 8021 reply_id: 111367[/import]

Ah, excellent, in that case, totally ignore my previous statement.

Looks like a great service you’ve got there. I’ll definitely look into using it for our current game, as ads are proving to be a bit of a bother.

cheers [import]uid: 68278 topic_id: 8021 reply_id: 111463[/import]

Anybody successful in getting this to work on Android 4.1? I can get it to show the ads but when you click on the ads it doesn’t open them, it just cycles to the next ad. [import]uid: 143938 topic_id: 8021 reply_id: 117250[/import]

@david.merchant
Are you referring to LunarAds? It should be working just fine, we have many devs using it without issue.
If there is an issue you are having, please let us know by contacting support or dropping a note in the LunarAds forum here on CoronaLabs…

Richard [import]uid: 9046 topic_id: 8021 reply_id: 117273[/import]

No, I am using the method detailed in this forum thread by @kam187. I tried LunarAds but didn’t like it freezing the UI of my game every time it refreshed an ad. This method doesn’t freeze the UI. The only problem is clicks on ads don’t work on Android 4. [import]uid: 143938 topic_id: 8021 reply_id: 117292[/import]

You should give LunarAds a try - we’ve made a lot of enhancements over the past few weeks, in addition you can always just set your refresh to 0 and avoid any delay in action games.

I think most ad networks recommend a high refresh time for any game screen -

Best,
Richard
[import]uid: 9046 topic_id: 8021 reply_id: 117294[/import]

David, I switched to using ad mediator made by Deniz. He’s added my tricks for admob etc into his module, and it uses the new webpopups or pulls the image itself which works much better.

I’d strongly recommend you use that. Additionally you have the benefit that you can actually host the config file if you want and dynamically switch your ad ratio between various different providers. You can still of course use 100% admob with it if you want, and store the config in your app if you don’t have a web server.

You can get it from here:
http://developer.anscamobile.com/code/ad-mediator-corona

Documentation and latest source at his git:
https://github.com/deniza/Ad-Mediator-for-Corona/wiki/Documentation

Unless you’re trying to support android arm6 and using build 319, I would advise you to move over to admediator!
[import]uid: 8872 topic_id: 8021 reply_id: 117295[/import]

Hello kam187,
We are using your original admob workaround which has worked beautifully for the past few months, but all of a sudden we have stopped getting ads from admob on both android and apple. We logged in today to see this for our status “Idle: Your site was previously active but has not sent an ad request in the previous 72 hours.” Our status is still green but there is a caution triangle on it. Does anyone have any clue what this is?

Thanks [import]uid: 54716 topic_id: 8021 reply_id: 119388[/import]

It might be the way the user agent strings are being handled (or not handled) in the original admob work-around.
Admob and several other networks are starting to choke out methods that can be seen as “non-mobile” and simple HTML requests for ads I’m afraid. They want to make sure they are getting mobile device traffic only by comparing agent strings, digital fingerprints (non-UDID), geo location from IP address, and more. If I remember right there are about 7 different things being checked now.

We have had a few new LunarAds users report to us something similar prior to signing up to use our SDK. So far there aren’t any such reports of LunarAds devs not working with Admob as we handle all of the strings required automatically.

Rich

[import]uid: 9046 topic_id: 8021 reply_id: 119393[/import]